godot/modules
Ryan Roden-Corrent de3ad3b30e
Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
..
arkit
assimp
basis_universal
bmp
bullet Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
camera
csg Use is_equal_approx() instead of vertex_snap when checking if ray is 2020-06-29 18:21:15 +01:00
cvtt
dds
denoise
enet
etc
freetype
gdnative Merge pull request #40092 from hinlopen/remove-find-last 2020-07-04 01:38:01 +02:00
gdnavigation
gdscript Include gdscript warning name in the warning message. 2020-07-06 07:22:34 -04:00
glslang
gridmap doc: Sync classref with current source 2020-07-03 16:09:12 +02:00
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
mobile_vr
mono Fix Mono PackedArray Marshalling 2020-07-05 14:54:31 -06:00
ogg
opensimplex Fix OpenSimplexNoise get_image() swap axes 2020-07-01 11:40:14 +08:00
opus
pvr
regex
squish
stb_vorbis
svg
tga
theora
tinyexr
upnp
vhacd
visual_script
vorbis
webm
webp
webrtc
websocket Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub