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![Rémi Verschelde](/assets/img/avatar_default.png)
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/*************************************************************************/
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/* rvo_agent.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RVO_AGENT_H
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#define RVO_AGENT_H
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#include "core/object/class_db.h"
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#include "nav_rid.h"
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#include <Agent.h>
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class NavMap;
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class RvoAgent : public NavRid {
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struct AvoidanceComputedCallback {
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ObjectID id;
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StringName method;
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Variant udata;
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Variant new_velocity;
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};
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NavMap *map = nullptr;
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RVO::Agent agent;
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AvoidanceComputedCallback callback;
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uint32_t map_update_id = 0;
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public:
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RvoAgent();
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void set_map(NavMap *p_map);
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NavMap *get_map() {
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return map;
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}
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RVO::Agent *get_agent() {
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return &agent;
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}
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bool is_map_changed();
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void set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
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bool has_callback() const;
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void dispatch_callback();
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};
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#endif // RVO_AGENT_H
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