godot/modules/navigation
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
godot_navigation_server.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
nav_map.cpp Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
nav_map.h Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
nav_region.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_region.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00