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Fabio Alessandrelli ddb68f76ff [Net] Single rpc annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
.github Re-enable JavaScript CI (with no WebXR until fixed). 2021-07-15 15:34:13 +02:00
core [Net] Single rpc annotation. "sync" no longer part of mode. 2021-07-20 11:17:59 +02:00
doc [Net] Single rpc annotation. "sync" no longer part of mode. 2021-07-20 11:17:59 +02:00
drivers Fixes to forward mobile 2021-07-15 21:05:58 -03:00
editor Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name 2021-07-20 11:15:38 +02:00
main Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
misc Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
modules [Net] Single rpc annotation. "sync" no longer part of mode. 2021-07-20 11:17:59 +02:00
platform Merge pull request #50206 from groud/undoredo_increase_args_count 2021-07-20 09:50:01 +02:00
scene Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
servers Merge pull request #50537 from Calinou/improve-shader-error-output-2 2021-07-20 11:00:17 +02:00
tests [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
thirdparty [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
.clang-format
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.editorconfig
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.lgtm.yml
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AUTHORS.md Update AUTHORS and DONORS list 2021-07-13 13:15:34 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2021-07-13 13:15:34 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
platform_methods.py
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SConstruct SCons: Avoid using Python f-string to preserve Python 3.5 compat 2021-07-20 10:12:46 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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