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Merge pull request #50537 from Calinou/improve-shader-error-output-2
Add error marking to the shader error console output
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@ -1351,7 +1351,13 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
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if (err != OK) {
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Vector<String> shader = p_code.split("\n");
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for (int i = 0; i < shader.size(); i++) {
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print_line(itos(i + 1) + " " + shader[i]);
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if (i + 1 == parser.get_error_line()) {
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// Mark the error line to be visible without having to look at
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// the trace at the end.
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print_line(vformat("E%4d-> %s", i + 1, shader[i]));
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} else {
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print_line(vformat("%5d | %s", i + 1, shader[i]));
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}
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}
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_err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
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