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https://github.com/godotengine/godot
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41e70db8b1
Changed Input.action_press() treatment of strength parameter to match behavior of InputEventAction and documentation, by clamping between 0 and 1. Fixes Input.get_action_strength() returning values over 1 when large values are passed to Input.action_press(). |
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.. | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input.cpp | ||
input.h | ||
input_builders.py | ||
input_enums.h | ||
input_event.cpp | ||
input_event.h | ||
input_map.cpp | ||
input_map.h | ||
SCsub | ||
shortcut.cpp | ||
shortcut.h |