Fix mouse-button-mask on button release in unit test

On mouse-button release, the mask is 0.
This commit is contained in:
Markus Sauermann 2023-02-08 01:17:40 +01:00
parent a05670c617
commit 39d79ce217
2 changed files with 2 additions and 1 deletions

View file

@ -122,6 +122,7 @@ enum class MouseButton {
};
enum class MouseButtonMask {
NONE = 0,
LEFT = (1 << (int(MouseButton::LEFT) - 1)),
RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),

View file

@ -1161,7 +1161,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_text() == "");