godot/modules/lightmapper_rd
Rémi Verschelde dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
..
config.py Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Make the lightmapper not dilate before denoising. 2023-09-29 12:36:36 -03:00
lightmapper_rd.h Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00