Find a file
Rémi Verschelde dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
.github
core Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
doc Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props 2023-09-29 19:45:54 +02:00
drivers Merge pull request #77496 from clayjohn/GLES3-shadows 2023-09-28 20:03:53 +02:00
editor Merge pull request #81725 from Rindbee/fix-folder-moving-in-FileSystemDock 2023-09-29 19:46:18 +02:00
main Merge pull request #82331 from rburing/gdextension_dump_docs 2023-09-26 22:46:34 +02:00
misc Remove wrong API removal whitelist for AnimationPlayer.animation_changed 2023-09-29 12:12:43 +02:00
modules Merge pull request #82533 from DarioSamo/no-dilate-before-denoise 2023-09-29 19:47:29 +02:00
platform [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
scene Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit 2023-09-29 19:46:42 +02:00
servers Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
tests Merge pull request #79523 from aaronfranke/is-conformal 2023-09-26 13:44:41 +02:00
thirdparty Merge pull request #81659 from DarioSamo/nlm-denoiser 2023-09-27 19:08:01 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #81659 from DarioSamo/nlm-denoiser 2023-09-27 19:08:01 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Fix compiler detection. 2023-09-26 14:21:00 +03:00
platform_methods.py
README.md
SConstruct Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs