Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit

Make terrains peering bit property names translatable
This commit is contained in:
Rémi Verschelde 2023-09-29 19:46:42 +02:00
commit 08ceb18c7d
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@ -327,22 +327,22 @@ TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terra
const int TileSet::INVALID_SOURCE = -1;
const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
"right_side",
"right_corner",
"bottom_right_side",
"bottom_right_corner",
"bottom_side",
"bottom_corner",
"bottom_left_side",
"bottom_left_corner",
"left_side",
"left_corner",
"top_left_side",
"top_left_corner",
"top_side",
"top_corner",
"top_right_side",
"top_right_corner"
PNAME("right_side"),
PNAME("right_corner"),
PNAME("bottom_right_side"),
PNAME("bottom_right_corner"),
PNAME("bottom_side"),
PNAME("bottom_corner"),
PNAME("bottom_left_side"),
PNAME("bottom_left_corner"),
PNAME("left_side"),
PNAME("left_corner"),
PNAME("top_left_side"),
PNAME("top_left_corner"),
PNAME("top_side"),
PNAME("top_corner"),
PNAME("top_right_side"),
PNAME("top_right_corner"),
};
// -- Shape and layout --
@ -5839,7 +5839,7 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (is_valid_terrain_peering_bit(bit)) {
property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
property_info = PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("terrains_peering_bit"), TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
if (get_terrain_peering_bit(bit) == -1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}