godot/editor/editor_interface.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

517 lines
20 KiB
C++

/**************************************************************************/
/* editor_interface.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_interface.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "scene/resources/theme.h"
EditorInterface *EditorInterface::singleton = nullptr;
void EditorInterface::restart_editor(bool p_save) {
if (p_save) {
EditorNode::get_singleton()->save_all_scenes();
}
EditorNode::get_singleton()->restart_editor();
}
// Editor tools.
EditorCommandPalette *EditorInterface::get_command_palette() const {
return EditorCommandPalette::get_singleton();
}
EditorFileSystem *EditorInterface::get_resource_file_system() const {
return EditorFileSystem::get_singleton();
}
EditorPaths *EditorInterface::get_editor_paths() const {
return EditorPaths::get_singleton();
}
EditorResourcePreview *EditorInterface::get_resource_previewer() const {
return EditorResourcePreview::get_singleton();
}
EditorSelection *EditorInterface::get_selection() const {
return EditorNode::get_singleton()->get_editor_selection();
}
Ref<EditorSettings> EditorInterface::get_editor_settings() const {
return EditorSettings::get_singleton();
}
TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
Vector<Ref<Mesh>> meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
TypedArray<Texture2D> ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
}
return ret;
}
Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
int size = p_preview_size;
RID scenario = RS::get_singleton()->scenario_create();
RID viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
RS::get_singleton()->viewport_set_size(viewport, size, size);
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
RS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
RID camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
RID light = RS::get_singleton()->directional_light_create();
RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
RID light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
Vector<Ref<Texture2D>> textures;
for (int i = 0; i < p_meshes.size(); i++) {
const Ref<Mesh> &mesh = p_meshes[i];
if (!mesh.is_valid()) {
textures.push_back(Ref<Texture2D>());
continue;
}
Transform3D mesh_xform;
if (p_transforms != nullptr) {
mesh_xform = (*p_transforms)[i];
}
RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
RS::get_singleton()->instance_set_transform(inst, mesh_xform);
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.get_center();
aabb.position -= ofs;
Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref<Texture2D>());
continue;
}
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
xform.invert();
xform = mesh_xform * xform;
RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
ep.step(TTR("Thumbnail..."), i);
DisplayServer::get_singleton()->process_events();
Main::iteration();
Main::iteration();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->is_empty());
Ref<ImageTexture> it = ImageTexture::create_from_image(img);
RS::get_singleton()->free(inst);
textures.push_back(it);
}
RS::get_singleton()->free(viewport);
RS::get_singleton()->free(light);
RS::get_singleton()->free(light_instance);
RS::get_singleton()->free(light2);
RS::get_singleton()->free(light_instance2);
RS::get_singleton()->free(camera);
RS::get_singleton()->free(scenario);
return textures;
}
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
}
// Editor GUI.
Ref<Theme> EditorInterface::get_editor_theme() const {
return EditorNode::get_singleton()->get_editor_theme();
}
Control *EditorInterface::get_base_control() const {
return EditorNode::get_singleton()->get_gui_base();
}
VBoxContainer *EditorInterface::get_editor_main_screen() const {
return EditorNode::get_singleton()->get_main_screen_control();
}
ScriptEditor *EditorInterface::get_script_editor() const {
return ScriptEditor::get_singleton();
}
SubViewport *EditorInterface::get_editor_viewport_2d() const {
return EditorNode::get_singleton()->get_scene_root();
}
SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(Node3DEditor::VIEWPORTS_COUNT), nullptr);
return Node3DEditor::get_singleton()->get_editor_viewport(p_idx)->get_viewport_node();
}
void EditorInterface::set_main_screen_editor(const String &p_name) {
EditorNode::get_singleton()->select_editor_by_name(p_name);
}
void EditorInterface::set_distraction_free_mode(bool p_enter) {
EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
}
bool EditorInterface::is_distraction_free_mode_enabled() const {
return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
}
float EditorInterface::get_editor_scale() const {
return EDSCALE;
}
void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
}
void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
}
void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
}
void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
}
String EditorInterface::get_current_feature_profile() const {
return EditorFeatureProfileManager::get_singleton()->get_current_profile_name();
}
void EditorInterface::set_current_feature_profile(const String &p_profile_name) {
EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
}
// Editor docks.
FileSystemDock *EditorInterface::get_file_system_dock() const {
return FileSystemDock::get_singleton();
}
void EditorInterface::select_file(const String &p_file) {
FileSystemDock::get_singleton()->select_file(p_file);
}
Vector<String> EditorInterface::get_selected_paths() const {
return FileSystemDock::get_singleton()->get_selected_paths();
}
String EditorInterface::get_current_path() const {
return FileSystemDock::get_singleton()->get_current_path();
}
String EditorInterface::get_current_directory() const {
return FileSystemDock::get_singleton()->get_current_directory();
}
EditorInspector *EditorInterface::get_inspector() const {
return InspectorDock::get_inspector_singleton();
}
// Object/Resource/Node editing.
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
}
void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorInterface::edit_node(Node *p_node) {
EditorNode::get_singleton()->edit_node(p_node);
}
void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
}
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->open_request(scene_path);
}
void EditorInterface::reload_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
}
EditorNode::get_singleton()->reload_scene(scene_path);
}
Node *EditorInterface::get_edited_scene_root() const {
return EditorNode::get_singleton()->get_edited_scene();
}
PackedStringArray EditorInterface::get_open_scenes() const {
PackedStringArray ret;
Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
int scns_amount = scenes.size();
for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
if (scenes[idx_scn].root == nullptr) {
continue;
}
ret.push_back(scenes[idx_scn].root->get_scene_file_path());
}
return ret;
}
Error EditorInterface::save_scene() {
if (!get_edited_scene_root()) {
return ERR_CANT_CREATE;
}
if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
return ERR_CANT_CREATE;
}
save_scene_as(get_edited_scene_root()->get_scene_file_path());
return OK;
}
void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
void EditorInterface::mark_scene_as_unsaved() {
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
}
void EditorInterface::save_all_scenes() {
EditorNode::get_singleton()->save_all_scenes();
}
// Scene playback.
void EditorInterface::play_main_scene() {
EditorRunBar::get_singleton()->play_main_scene();
}
void EditorInterface::play_current_scene() {
EditorRunBar::get_singleton()->play_current_scene();
}
void EditorInterface::play_custom_scene(const String &scene_path) {
EditorRunBar::get_singleton()->play_custom_scene(scene_path);
}
void EditorInterface::stop_playing_scene() {
EditorRunBar::get_singleton()->stop_playing();
}
bool EditorInterface::is_playing_scene() const {
return EditorRunBar::get_singleton()->is_playing();
}
String EditorInterface::get_playing_scene() const {
return EditorRunBar::get_singleton()->get_playing_scene();
}
void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
}
bool EditorInterface::is_movie_maker_enabled() const {
return EditorRunBar::get_singleton()->is_movie_maker_enabled();
}
// Base.
void EditorInterface::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if (p_idx == 0) {
if (pf == "set_main_screen_editor") {
for (String E : { "\"2D\"", "\"3D\"", "\"Script\"", "\"AssetLib\"" }) {
r_options->push_back(E);
}
} else if (pf == "get_editor_viewport_3d") {
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
r_options->push_back(String::num_int64(i));
}
}
}
Object::get_argument_options(p_function, p_idx, r_options);
}
void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
// Editor tools.
ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
// Editor GUI.
ClassDB::bind_method(D_METHOD("get_editor_theme"), &EditorInterface::get_editor_theme);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_editor_viewport_2d"), &EditorInterface::get_editor_viewport_2d);
ClassDB::bind_method(D_METHOD("get_editor_viewport_3d", "idx"), &EditorInterface::get_editor_viewport_3d, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
ClassDB::bind_method(D_METHOD("get_current_feature_profile"), &EditorInterface::get_current_feature_profile);
ClassDB::bind_method(D_METHOD("set_current_feature_profile", "profile_name"), &EditorInterface::set_current_feature_profile);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
// Editor docks.
ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
// Object/Resource/Node editing.
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);
ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
// Scene playback.
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
}
void EditorInterface::create() {
memnew(EditorInterface);
}
void EditorInterface::free() {
ERR_FAIL_NULL(singleton);
memdelete(singleton);
}
EditorInterface::EditorInterface() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}