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https://github.com/godotengine/godot
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95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
/**************************************************************************/
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/* editor_about.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_ABOUT_H
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#define EDITOR_ABOUT_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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/**
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* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
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* EditorAbout is also used from the project manager where EditorNode isn't initialized.
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*/
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class EditorAbout : public AcceptDialog {
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GDCLASS(EditorAbout, AcceptDialog);
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static const String META_TEXT_TO_COPY;
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private:
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void _license_tree_selected();
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void _version_button_pressed();
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ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0);
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LinkButton *version_btn = nullptr;
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Tree *_tpl_tree = nullptr;
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RichTextLabel *_license_text = nullptr;
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RichTextLabel *_tpl_text = nullptr;
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TextureRect *_logo = nullptr;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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TextureRect *get_logo() const;
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EditorAbout();
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~EditorAbout();
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};
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#endif // EDITOR_ABOUT_H
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