mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
119 lines
4.3 KiB
Python
119 lines
4.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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env.editor_sources = []
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import os
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import glob
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import editor_builders
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def _make_doc_data_class_path(to_path):
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# NOTE: It is safe to generate this file here, since this is still executed serially
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g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
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g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
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g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
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g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
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for c in sorted(env.doc_class_path):
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g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
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g.write("\t{nullptr, nullptr}\n")
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g.write("};\n")
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g.close()
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if env.editor_build:
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# Register exporters
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reg_exporters_inc = '#include "register_exporters.h"\n\n'
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reg_exporters = "void register_exporters() {\n"
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for e in env.platform_exporters:
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# Add all .cpp files in export folder
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env.add_source_files(env.editor_sources, "../platform/" + e + "/export/" + "*.cpp")
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reg_exporters += "\tregister_" + e + "_exporter();\n"
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reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
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reg_exporters += "}\n\n"
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reg_exporters += "void register_exporter_types() {\n"
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for e in env.platform_exporters:
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reg_exporters += "\tregister_" + e + "_exporter_types();\n"
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reg_exporters += "}\n"
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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# Core API documentation.
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docs = []
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docs += Glob("#doc/classes/*.xml")
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# Module API documentation.
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module_dirs = []
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for d in env.doc_class_path.values():
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if d not in module_dirs:
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module_dirs.append(d)
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for d in module_dirs:
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if not os.path.isabs(d):
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docs += Glob("#" + d + "/*.xml") # Built-in.
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else:
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docs += Glob(d + "/*.xml") # Custom.
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_make_doc_data_class_path(env.Dir("#editor").abspath)
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docs = sorted(docs)
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env.Depends("#editor/doc_data_compressed.gen.h", docs)
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env.CommandNoCache(
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"#editor/doc_data_compressed.gen.h",
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docs,
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env.Run(editor_builders.make_doc_header, "Generating documentation header."),
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)
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# Editor interface and class reference translations incur a significant size
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# cost for the editor binary (see godot-proposals#3421).
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# To limit it, we only include translations with a high enough completion
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# ratio (20% for the editor UI, 10% for the class reference).
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# Generated with `make include-list` for each resource.
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# Editor translations
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tlist = glob.glob(env.Dir("#editor/translations/editor").abspath + "/*.po")
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env.Depends("#editor/editor_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/editor_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
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)
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# Property translations
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tlist = glob.glob(env.Dir("#editor/translations/properties").abspath + "/*.po")
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env.Depends("#editor/property_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/property_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_property_translations_header, "Generating property translations header."),
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)
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# Documentation translations
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tlist = glob.glob(env.Dir("#doc/translations").abspath + "/*.po")
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env.Depends("#editor/doc_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/doc_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
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)
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
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SConscript("debugger/SCsub")
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SConscript("export/SCsub")
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SConscript("gui/SCsub")
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SConscript("icons/SCsub")
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SConscript("import/SCsub")
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SConscript("plugins/SCsub")
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SConscript("themes/SCsub")
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lib = env.add_library("editor", env.editor_sources)
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env.Prepend(LIBS=[lib])
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