godot/editor/SCsub
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

119 lines
4.3 KiB
Python

#!/usr/bin/env python
Import("env")
env.editor_sources = []
import os
import glob
import editor_builders
def _make_doc_data_class_path(to_path):
# NOTE: It is safe to generate this file here, since this is still executed serially
g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
for c in sorted(env.doc_class_path):
g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
g.write("\t{nullptr, nullptr}\n")
g.write("};\n")
g.close()
if env.editor_build:
# Register exporters
reg_exporters_inc = '#include "register_exporters.h"\n\n'
reg_exporters = "void register_exporters() {\n"
for e in env.platform_exporters:
# Add all .cpp files in export folder
env.add_source_files(env.editor_sources, "../platform/" + e + "/export/" + "*.cpp")
reg_exporters += "\tregister_" + e + "_exporter();\n"
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += "}\n\n"
reg_exporters += "void register_exporter_types() {\n"
for e in env.platform_exporters:
reg_exporters += "\tregister_" + e + "_exporter_types();\n"
reg_exporters += "}\n"
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
f.write(reg_exporters_inc)
f.write(reg_exporters)
# Core API documentation.
docs = []
docs += Glob("#doc/classes/*.xml")
# Module API documentation.
module_dirs = []
for d in env.doc_class_path.values():
if d not in module_dirs:
module_dirs.append(d)
for d in module_dirs:
if not os.path.isabs(d):
docs += Glob("#" + d + "/*.xml") # Built-in.
else:
docs += Glob(d + "/*.xml") # Custom.
_make_doc_data_class_path(env.Dir("#editor").abspath)
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache(
"#editor/doc_data_compressed.gen.h",
docs,
env.Run(editor_builders.make_doc_header, "Generating documentation header."),
)
# Editor interface and class reference translations incur a significant size
# cost for the editor binary (see godot-proposals#3421).
# To limit it, we only include translations with a high enough completion
# ratio (20% for the editor UI, 10% for the class reference).
# Generated with `make include-list` for each resource.
# Editor translations
tlist = glob.glob(env.Dir("#editor/translations/editor").abspath + "/*.po")
env.Depends("#editor/editor_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/editor_translations.gen.h",
tlist,
env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
)
# Property translations
tlist = glob.glob(env.Dir("#editor/translations/properties").abspath + "/*.po")
env.Depends("#editor/property_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/property_translations.gen.h",
tlist,
env.Run(editor_builders.make_property_translations_header, "Generating property translations header."),
)
# Documentation translations
tlist = glob.glob(env.Dir("#doc/translations").abspath + "/*.po")
env.Depends("#editor/doc_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/doc_translations.gen.h",
tlist,
env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
)
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
SConscript("debugger/SCsub")
SConscript("export/SCsub")
SConscript("gui/SCsub")
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
SConscript("themes/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])