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godot/modules/multiplayer
2024-05-14 15:51:28 +02:00
..
doc_classes
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_cache_interface.h [MP] Gracefully handle cache confirmation of deleted nodes 2024-03-29 23:11:04 +01:00
scene_multiplayer.cpp Fix removing connected peer during disconnection 2024-02-25 18:44:02 +01:00
scene_multiplayer.h
scene_replication_config.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
scene_replication_config.h [MP] Fix replication config reload error 2024-03-03 11:13:00 +01:00
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub