Fix removing connected peer during disconnection

This commit is contained in:
Max Hilbrunner 2024-02-25 18:44:02 +01:00
parent 81f3d43cc1
commit bd8380db55

View file

@ -428,7 +428,7 @@ void SceneMultiplayer::disconnect_peer(int p_id) {
if (pending_peers.has(p_id)) {
pending_peers.erase(p_id);
} else if (connected_peers.has(p_id)) {
connected_peers.has(p_id);
connected_peers.erase(p_id);
}
multiplayer_peer->disconnect_peer(p_id);
}