godot/servers/register_server_types.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

311 lines
15 KiB
C++

/**************************************************************************/
/* register_server_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_server_types.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
#include "audio/effects/audio_effect_amplify.h"
#include "audio/effects/audio_effect_capture.h"
#include "audio/effects/audio_effect_chorus.h"
#include "audio/effects/audio_effect_compressor.h"
#include "audio/effects/audio_effect_delay.h"
#include "audio/effects/audio_effect_distortion.h"
#include "audio/effects/audio_effect_eq.h"
#include "audio/effects/audio_effect_filter.h"
#include "audio/effects/audio_effect_limiter.h"
#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_phaser.h"
#include "audio/effects/audio_effect_pitch_shift.h"
#include "audio/effects/audio_effect_record.h"
#include "audio/effects/audio_effect_reverb.h"
#include "audio/effects/audio_effect_spectrum_analyzer.h"
#include "audio/effects/audio_effect_stereo_enhance.h"
#include "audio/effects/audio_stream_generator.h"
#include "audio_server.h"
#include "camera/camera_feed.h"
#include "camera_server.h"
#include "debugger/servers_debugger.h"
#include "display_server.h"
#include "movie_writer/movie_writer.h"
#include "movie_writer/movie_writer_mjpeg.h"
#include "movie_writer/movie_writer_pngwav.h"
#include "navigation_server_2d.h"
#include "navigation_server_3d.h"
#include "physics_2d/godot_physics_server_2d.h"
#include "physics_3d/godot_physics_server_3d.h"
#include "physics_server_2d.h"
#include "physics_server_2d_wrap_mt.h"
#include "physics_server_3d.h"
#include "physics_server_3d_wrap_mt.h"
#include "rendering/renderer_compositor.h"
#include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h"
#include "rendering_server.h"
#include "servers/extensions/physics_server_2d_extension.h"
#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
#include "text/text_server_dummy.h"
#include "text/text_server_extension.h"
#include "text_server.h"
#include "xr/xr_interface.h"
#include "xr/xr_interface_extension.h"
#include "xr/xr_positional_tracker.h"
#include "xr_server.h"
ShaderTypes *shader_types = nullptr;
static PhysicsServer3D *_createGodotPhysics3DCallback() {
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
}
static PhysicsServer2D *_createGodotPhysics2DCallback() {
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
}
static bool has_server_feature_callback(const String &p_feature) {
if (RenderingServer::get_singleton()) {
if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
return true;
}
}
return false;
}
static MovieWriterMJPEG *writer_mjpeg = nullptr;
static MovieWriterPNGWAV *writer_pngwav = nullptr;
void register_server_types() {
shader_types = memnew(ShaderTypes);
GDREGISTER_CLASS(TextServerManager);
GDREGISTER_ABSTRACT_CLASS(TextServer);
GDREGISTER_CLASS(TextServerExtension);
GDREGISTER_CLASS(TextServerDummy);
GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
GDREGISTER_ABSTRACT_CLASS(DisplayServer);
GDREGISTER_ABSTRACT_CLASS(RenderingServer);
GDREGISTER_CLASS(AudioServer);
GDREGISTER_CLASS(PhysicsServer2DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_CLASS(PhysicsServer3DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
GDREGISTER_CLASS(NavigationPathQueryParameters2D);
GDREGISTER_CLASS(NavigationPathQueryParameters3D);
GDREGISTER_CLASS(NavigationPathQueryResult2D);
GDREGISTER_CLASS(NavigationPathQueryResult3D);
GDREGISTER_CLASS(XRServer);
GDREGISTER_CLASS(CameraServer);
GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
GDREGISTER_ABSTRACT_CLASS(XRInterface);
GDREGISTER_CLASS(XRInterfaceExtension); // can't register this as virtual because we need a creation function for our extensions.
GDREGISTER_CLASS(XRPose);
GDREGISTER_CLASS(XRPositionalTracker);
GDREGISTER_CLASS(AudioStream);
GDREGISTER_CLASS(AudioStreamPlayback);
GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
GDREGISTER_CLASS(AudioStreamMicrophone);
GDREGISTER_CLASS(AudioStreamRandomizer);
GDREGISTER_VIRTUAL_CLASS(AudioEffect);
GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
GDREGISTER_CLASS(AudioEffectEQ);
GDREGISTER_CLASS(AudioEffectFilter);
GDREGISTER_CLASS(AudioBusLayout);
GDREGISTER_CLASS(AudioStreamGenerator);
GDREGISTER_ABSTRACT_CLASS(AudioStreamGeneratorPlayback);
{
//audio effects
GDREGISTER_CLASS(AudioEffectAmplify);
GDREGISTER_CLASS(AudioEffectReverb);
GDREGISTER_CLASS(AudioEffectLowPassFilter);
GDREGISTER_CLASS(AudioEffectHighPassFilter);
GDREGISTER_CLASS(AudioEffectBandPassFilter);
GDREGISTER_CLASS(AudioEffectNotchFilter);
GDREGISTER_CLASS(AudioEffectBandLimitFilter);
GDREGISTER_CLASS(AudioEffectLowShelfFilter);
GDREGISTER_CLASS(AudioEffectHighShelfFilter);
GDREGISTER_CLASS(AudioEffectEQ6);
GDREGISTER_CLASS(AudioEffectEQ10);
GDREGISTER_CLASS(AudioEffectEQ21);
GDREGISTER_CLASS(AudioEffectDistortion);
GDREGISTER_CLASS(AudioEffectStereoEnhance);
GDREGISTER_CLASS(AudioEffectPanner);
GDREGISTER_CLASS(AudioEffectChorus);
GDREGISTER_CLASS(AudioEffectDelay);
GDREGISTER_CLASS(AudioEffectCompressor);
GDREGISTER_CLASS(AudioEffectLimiter);
GDREGISTER_CLASS(AudioEffectPitchShift);
GDREGISTER_CLASS(AudioEffectPhaser);
GDREGISTER_CLASS(AudioEffectRecord);
GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
GDREGISTER_ABSTRACT_CLASS(AudioEffectSpectrumAnalyzerInstance);
GDREGISTER_CLASS(AudioEffectCapture);
}
GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
GDREGISTER_CLASS(RDTextureFormat);
GDREGISTER_CLASS(RDTextureView);
GDREGISTER_CLASS(RDAttachmentFormat);
GDREGISTER_CLASS(RDFramebufferPass);
GDREGISTER_CLASS(RDSamplerState);
GDREGISTER_CLASS(RDVertexAttribute);
GDREGISTER_CLASS(RDUniform);
GDREGISTER_CLASS(RDPipelineRasterizationState);
GDREGISTER_CLASS(RDPipelineMultisampleState);
GDREGISTER_CLASS(RDPipelineDepthStencilState);
GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
GDREGISTER_CLASS(RDPipelineColorBlendState);
GDREGISTER_CLASS(RDShaderSource);
GDREGISTER_CLASS(RDShaderSPIRV);
GDREGISTER_CLASS(RDShaderFile);
GDREGISTER_CLASS(RDPipelineSpecializationConstant);
GDREGISTER_CLASS(CameraFeed);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState2D);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState2D);
GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionResult2D);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState3D);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState3D);
GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionResult3D);
GDREGISTER_VIRTUAL_CLASS(MovieWriter);
ServersDebugger::initialize();
// Physics 2D
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
// Physics 3D
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
writer_mjpeg = memnew(MovieWriterMJPEG);
MovieWriter::add_writer(writer_mjpeg);
writer_pngwav = memnew(MovieWriterPNGWAV);
MovieWriter::add_writer(writer_pngwav);
}
void unregister_server_types() {
ServersDebugger::deinitialize();
memdelete(shader_types);
memdelete(writer_mjpeg);
memdelete(writer_pngwav);
}
void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
}