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Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
.github CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
core One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
doc One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
drivers One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
main One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
misc One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
modules One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
servers One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tests One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
thirdparty One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Do not ignore x86 source code directories anywhere under thirdparty directory 2022-12-20 22:01:50 -08:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
COPYRIGHT.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
DONORS.md Fix typos with codespell 2022-12-15 12:24:08 +01:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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