godot/servers/display_server.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

507 lines
23 KiB
C++

/**************************************************************************/
/* display_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISPLAY_SERVER_H
#define DISPLAY_SERVER_H
#include "core/input/input.h"
#include "core/io/resource.h"
#include "core/os/os.h"
#include "core/variant/callable.h"
class Texture2D;
class DisplayServer : public Object {
GDCLASS(DisplayServer, Object)
static DisplayServer *singleton;
static bool hidpi_allowed;
public:
_FORCE_INLINE_ static DisplayServer *get_singleton() {
return singleton;
}
enum WindowMode {
WINDOW_MODE_WINDOWED,
WINDOW_MODE_MINIMIZED,
WINDOW_MODE_MAXIMIZED,
WINDOW_MODE_FULLSCREEN,
WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
};
// Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode`
// project setting hint.
enum VSyncMode {
VSYNC_DISABLED,
VSYNC_ENABLED,
VSYNC_ADAPTIVE,
VSYNC_MAILBOX
};
enum HandleType {
DISPLAY_HANDLE,
WINDOW_HANDLE,
WINDOW_VIEW,
OPENGL_CONTEXT,
};
typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Point2i *, const Size2i &, Error &r_error);
typedef Vector<String> (*GetRenderingDriversFunction)();
private:
static void _input_set_mouse_mode(Input::MouseMode p_mode);
static Input::MouseMode _input_get_mouse_mode();
static void _input_warp(const Vector2 &p_to_pos);
static Input::CursorShape _input_get_current_cursor_shape();
static void _input_set_custom_mouse_cursor_func(const Ref<Resource> &, Input::CursorShape, const Vector2 &p_hostspot);
protected:
static void _bind_methods();
enum {
MAX_SERVERS = 64
};
struct DisplayServerCreate {
const char *name;
CreateFunction create_function;
GetRenderingDriversFunction get_rendering_drivers_function;
};
static DisplayServerCreate server_create_functions[MAX_SERVERS];
static int server_create_count;
friend class RendererViewport;
public:
enum Feature {
FEATURE_GLOBAL_MENU,
FEATURE_SUBWINDOWS,
FEATURE_TOUCHSCREEN,
FEATURE_MOUSE,
FEATURE_MOUSE_WARP,
FEATURE_CLIPBOARD,
FEATURE_VIRTUAL_KEYBOARD,
FEATURE_CURSOR_SHAPE,
FEATURE_CUSTOM_CURSOR_SHAPE,
FEATURE_NATIVE_DIALOG,
FEATURE_IME,
FEATURE_WINDOW_TRANSPARENCY,
FEATURE_HIDPI,
FEATURE_ICON,
FEATURE_NATIVE_ICON,
FEATURE_ORIENTATION,
FEATURE_SWAP_BUFFERS,
FEATURE_KEEP_SCREEN_ON,
FEATURE_CLIPBOARD_PRIMARY,
FEATURE_TEXT_TO_SPEECH,
FEATURE_EXTEND_TO_TITLE,
};
virtual bool has_feature(Feature p_feature) const = 0;
virtual String get_name() const = 0;
virtual int global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu, int p_index = -1);
virtual int global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_icon_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_icon_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_radio_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_icon_radio_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_multistate_item(const String &p_menu_root, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
virtual int global_menu_add_separator(const String &p_menu_root, int p_index = -1);
virtual int global_menu_get_item_index_from_text(const String &p_menu_root, const String &p_text) const;
virtual int global_menu_get_item_index_from_tag(const String &p_menu_root, const Variant &p_tag) const;
virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const;
virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const;
virtual bool global_menu_is_item_radio_checkable(const String &p_menu_root, int p_idx) const;
virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx) const;
virtual Callable global_menu_get_item_key_callback(const String &p_menu_root, int p_idx) const;
virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx) const;
virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx) const;
virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx) const;
virtual Key global_menu_get_item_accelerator(const String &p_menu_root, int p_idx) const;
virtual bool global_menu_is_item_disabled(const String &p_menu_root, int p_idx) const;
virtual String global_menu_get_item_tooltip(const String &p_menu_root, int p_idx) const;
virtual int global_menu_get_item_state(const String &p_menu_root, int p_idx) const;
virtual int global_menu_get_item_max_states(const String &p_menu_root, int p_idx) const;
virtual Ref<Texture2D> global_menu_get_item_icon(const String &p_menu_root, int p_idx) const;
virtual int global_menu_get_item_indentation_level(const String &p_menu_root, int p_idx) const;
virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked);
virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
virtual void global_menu_set_item_radio_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback);
virtual void global_menu_set_item_key_callback(const String &p_menu_root, int p_idx, const Callable &p_key_callback);
virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag);
virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text);
virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu);
virtual void global_menu_set_item_accelerator(const String &p_menu_root, int p_idx, Key p_keycode);
virtual void global_menu_set_item_disabled(const String &p_menu_root, int p_idx, bool p_disabled);
virtual void global_menu_set_item_tooltip(const String &p_menu_root, int p_idx, const String &p_tooltip);
virtual void global_menu_set_item_state(const String &p_menu_root, int p_idx, int p_state);
virtual void global_menu_set_item_max_states(const String &p_menu_root, int p_idx, int p_max_states);
virtual void global_menu_set_item_icon(const String &p_menu_root, int p_idx, const Ref<Texture2D> &p_icon);
virtual void global_menu_set_item_indentation_level(const String &p_menu_root, int p_idx, int p_level);
virtual int global_menu_get_item_count(const String &p_menu_root) const;
virtual void global_menu_remove_item(const String &p_menu_root, int p_idx);
virtual void global_menu_clear(const String &p_menu_root);
struct TTSUtterance {
String text;
String voice;
int volume = 50;
float pitch = 1.f;
float rate = 1.f;
int id = 0;
};
enum TTSUtteranceEvent {
TTS_UTTERANCE_STARTED,
TTS_UTTERANCE_ENDED,
TTS_UTTERANCE_CANCELED,
TTS_UTTERANCE_BOUNDARY,
TTS_UTTERANCE_MAX,
};
private:
Callable utterance_callback[TTS_UTTERANCE_MAX];
public:
virtual bool tts_is_speaking() const;
virtual bool tts_is_paused() const;
virtual TypedArray<Dictionary> tts_get_voices() const;
virtual PackedStringArray tts_get_voices_for_language(const String &p_language) const;
virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
virtual void tts_pause();
virtual void tts_resume();
virtual void tts_stop();
virtual void tts_set_utterance_callback(TTSUtteranceEvent p_event, const Callable &p_callable);
virtual void tts_post_utterance_event(TTSUtteranceEvent p_event, int p_id, int p_pos = 0);
virtual bool is_dark_mode_supported() const { return false; };
virtual bool is_dark_mode() const { return false; };
virtual Color get_accent_color() const { return Color(0, 0, 0, 0); };
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
MOUSE_MODE_CONFINED,
MOUSE_MODE_CONFINED_HIDDEN,
};
virtual void mouse_set_mode(MouseMode p_mode);
virtual MouseMode mouse_get_mode() const;
virtual void warp_mouse(const Point2i &p_position);
virtual Point2i mouse_get_position() const;
virtual MouseButton mouse_get_button_state() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
virtual bool clipboard_has() const;
virtual void clipboard_set_primary(const String &p_text);
virtual String clipboard_get_primary() const;
virtual TypedArray<Rect2> get_display_cutouts() const { return TypedArray<Rect2>(); }
virtual Rect2i get_display_safe_area() const { return screen_get_usable_rect(); }
enum {
SCREEN_OF_MAIN_WINDOW = -1
};
const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails.
virtual int get_screen_count() const = 0;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual float screen_get_max_scale() const {
float scale = 1.f;
int screen_count = get_screen_count();
for (int i = 0; i < screen_count; i++) {
scale = fmax(scale, screen_get_scale(i));
}
return scale;
}
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual bool is_touchscreen_available() const;
// Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
// project setting hint.
enum ScreenOrientation {
SCREEN_LANDSCAPE,
SCREEN_PORTRAIT,
SCREEN_REVERSE_LANDSCAPE,
SCREEN_REVERSE_PORTRAIT,
SCREEN_SENSOR_LANDSCAPE,
SCREEN_SENSOR_PORTRAIT,
SCREEN_SENSOR,
};
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void screen_set_keep_on(bool p_enable); //disable screensaver
virtual bool screen_is_kept_on() const;
enum {
MAIN_WINDOW_ID = 0,
INVALID_WINDOW_ID = -1
};
typedef int WindowID;
virtual Vector<DisplayServer::WindowID> get_window_list() const = 0;
enum WindowFlags {
WINDOW_FLAG_RESIZE_DISABLED,
WINDOW_FLAG_BORDERLESS,
WINDOW_FLAG_ALWAYS_ON_TOP,
WINDOW_FLAG_TRANSPARENT,
WINDOW_FLAG_NO_FOCUS,
WINDOW_FLAG_POPUP,
WINDOW_FLAG_EXTEND_TO_TITLE,
WINDOW_FLAG_MAX,
};
// Separate enum otherwise we get warnings in switches not handling all values.
enum WindowFlagsBit {
WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT),
WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS),
WINDOW_FLAG_POPUP_BIT = (1 << WINDOW_FLAG_POPUP),
WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE),
};
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0);
virtual void show_window(WindowID p_id);
virtual void delete_sub_window(WindowID p_id);
virtual WindowID window_get_active_popup() const { return INVALID_WINDOW_ID; };
virtual void window_set_popup_safe_rect(WindowID p_window, const Rect2i &p_rect){};
virtual Rect2i window_get_popup_safe_rect(WindowID p_window) const { return Rect2i(); };
virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
enum WindowEvent {
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT,
WINDOW_EVENT_CLOSE_REQUEST,
WINDOW_EVENT_GO_BACK_REQUEST,
WINDOW_EVENT_DPI_CHANGE,
WINDOW_EVENT_TITLEBAR_CHANGE,
};
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0;
virtual void window_set_exclusive(WindowID p_window, bool p_exclusive);
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID);
virtual VSyncMode window_get_vsync_mode(WindowID p_window) const;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) {}
virtual Vector3i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const { return Vector3i(); }
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual bool can_any_window_draw() const = 0;
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_maximize_on_title_dbl_click() const { return false; }
virtual bool window_minimize_on_title_dbl_click() const { return false; }
// necessary for GL focus, may be able to use one of the existing functions for this, not sure yet
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
virtual Point2i ime_get_selection() const;
virtual String ime_get_text() const;
enum VirtualKeyboardType {
KEYBOARD_TYPE_DEFAULT,
KEYBOARD_TYPE_MULTILINE,
KEYBOARD_TYPE_NUMBER,
KEYBOARD_TYPE_NUMBER_DECIMAL,
KEYBOARD_TYPE_PHONE,
KEYBOARD_TYPE_EMAIL_ADDRESS,
KEYBOARD_TYPE_PASSWORD,
KEYBOARD_TYPE_URL
};
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void virtual_keyboard_hide();
// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
virtual int virtual_keyboard_get_height() const;
enum CursorShape {
CURSOR_ARROW,
CURSOR_IBEAM,
CURSOR_POINTING_HAND,
CURSOR_CROSS,
CURSOR_WAIT,
CURSOR_BUSY,
CURSOR_DRAG,
CURSOR_CAN_DROP,
CURSOR_FORBIDDEN,
CURSOR_VSIZE,
CURSOR_HSIZE,
CURSOR_BDIAGSIZE,
CURSOR_FDIAGSIZE,
CURSOR_MOVE,
CURSOR_VSPLIT,
CURSOR_HSPLIT,
CURSOR_HELP,
CURSOR_MAX
};
virtual void cursor_set_shape(CursorShape p_shape);
virtual CursorShape cursor_get_shape() const;
virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
virtual bool get_swap_cancel_ok();
virtual void enable_for_stealing_focus(OS::ProcessID pid);
virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
virtual int keyboard_get_layout_count() const;
virtual int keyboard_get_current_layout() const;
virtual void keyboard_set_current_layout(int p_index);
virtual String keyboard_get_layout_language(int p_index) const;
virtual String keyboard_get_layout_name(int p_index) const;
virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const;
virtual int tablet_get_driver_count() const { return 1; };
virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
virtual String tablet_get_current_driver() const { return "default"; };
virtual void tablet_set_current_driver(const String &p_driver){};
virtual void process_events() = 0;
virtual void force_process_and_drop_events();
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
enum Context {
CONTEXT_EDITOR,
CONTEXT_PROJECTMAN,
CONTEXT_ENGINE,
};
virtual void set_context(Context p_context);
static void register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers);
static int get_create_function_count();
static const char *get_create_function_name(int p_index);
static Vector<String> get_create_function_rendering_drivers(int p_index);
static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
DisplayServer();
~DisplayServer();
};
VARIANT_ENUM_CAST(DisplayServer::WindowEvent)
VARIANT_ENUM_CAST(DisplayServer::Feature)
VARIANT_ENUM_CAST(DisplayServer::MouseMode)
VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
VARIANT_ENUM_CAST(DisplayServer::WindowMode)
VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
VARIANT_ENUM_CAST(DisplayServer::HandleType)
VARIANT_ENUM_CAST(DisplayServer::VirtualKeyboardType);
VARIANT_ENUM_CAST(DisplayServer::CursorShape)
VARIANT_ENUM_CAST(DisplayServer::VSyncMode)
VARIANT_ENUM_CAST(DisplayServer::TTSUtteranceEvent)
#endif // DISPLAY_SERVER_H