godot/modules/webxr/godot_webxr.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

98 lines
4.3 KiB
C++

/**************************************************************************/
/* godot_webxr.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_WEBXR_H
#define GODOT_WEBXR_H
#ifdef __cplusplus
extern "C" {
#endif
#include "stddef.h"
enum WebXRInputEvent {
WEBXR_INPUT_EVENT_SELECTSTART,
WEBXR_INPUT_EVENT_SELECTEND,
WEBXR_INPUT_EVENT_SQUEEZESTART,
WEBXR_INPUT_EVENT_SQUEEZEEND,
};
typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported);
typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type);
typedef void (*GodotWebXREndedCallback)();
typedef void (*GodotWebXRFailedCallback)(char *p_message);
typedef void (*GodotWebXRInputEventCallback)(int p_event_type, int p_input_source_id);
typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name);
extern int godot_webxr_is_supported();
extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback);
extern void godot_webxr_initialize(
const char *p_session_mode,
const char *p_required_features,
const char *p_optional_features,
const char *p_requested_reference_space_types,
GodotWebXRStartedCallback p_on_session_started,
GodotWebXREndedCallback p_on_session_ended,
GodotWebXRFailedCallback p_on_session_failed,
GodotWebXRInputEventCallback p_on_input_event,
GodotWebXRSimpleEventCallback p_on_simple_event);
extern void godot_webxr_uninitialize();
extern int godot_webxr_get_view_count();
extern bool godot_webxr_get_render_target_size(int *r_size);
extern bool godot_webxr_get_transform_for_view(int p_view, float *r_transform);
extern bool godot_webxr_get_projection_for_view(int p_view, float *r_transform);
extern unsigned int godot_webxr_get_color_texture();
extern unsigned int godot_webxr_get_depth_texture();
extern unsigned int godot_webxr_get_velocity_texture();
extern bool godot_webxr_update_input_source(
int p_input_source_id,
float *r_target_pose,
int *r_target_ray_mode,
int *r_touch_index,
int *r_has_grip_pose,
float *r_grip_pose,
int *r_has_standard_mapping,
int *r_button_count,
float *r_buttons,
int *r_axes_count,
float *r_axes);
extern char *godot_webxr_get_visibility_state();
extern int godot_webxr_get_bounds_geometry(float **r_points);
#ifdef __cplusplus
}
#endif
#endif // GODOT_WEBXR_H