godot/drivers/wasapi/audio_driver_wasapi.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

125 lines
4.6 KiB
C++

/**************************************************************************/
/* audio_driver_wasapi.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_DRIVER_WASAPI_H
#define AUDIO_DRIVER_WASAPI_H
#ifdef WASAPI_ENABLED
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "servers/audio_server.h"
#include <audioclient.h>
#include <mmdeviceapi.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class AudioDriverWASAPI : public AudioDriver {
class AudioDeviceWASAPI {
public:
IAudioClient *audio_client = nullptr;
IAudioRenderClient *render_client = nullptr;
IAudioCaptureClient *capture_client = nullptr;
SafeFlag active;
WORD format_tag = 0;
WORD bits_per_sample = 0;
unsigned int channels = 0;
unsigned int frame_size = 0;
String device_name = "Default";
String new_device = "Default";
AudioDeviceWASAPI() {}
};
AudioDeviceWASAPI audio_input;
AudioDeviceWASAPI audio_output;
Mutex mutex;
Thread thread;
Vector<int32_t> samples_in;
unsigned int channels = 0;
int mix_rate = 0;
int buffer_frames = 0;
int target_latency_ms = 0;
float real_latency = 0.0;
bool using_audio_client_3 = false;
SafeFlag exit_thread;
static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
static void thread_func(void *p_udata);
Error init_render_device(bool p_reinit = false);
Error init_capture_device(bool p_reinit = false);
Error finish_render_device();
Error finish_capture_device();
Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool p_reinit, bool p_no_audio_client_3 = false);
Error audio_device_finish(AudioDeviceWASAPI *p_device);
PackedStringArray audio_device_get_list(bool p_capture);
public:
virtual const char *get_name() const {
return "WASAPI";
}
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual float get_latency();
virtual SpeakerMode get_speaker_mode() const;
virtual PackedStringArray get_device_list();
virtual String get_device();
virtual void set_device(String device);
virtual void lock();
virtual void unlock();
virtual void finish();
virtual Error capture_start();
virtual Error capture_stop();
virtual PackedStringArray capture_get_device_list();
virtual void capture_set_device(const String &p_name);
virtual String capture_get_device();
AudioDriverWASAPI();
};
#endif // WASAPI_ENABLED
#endif // AUDIO_DRIVER_WASAPI_H