godot/drivers/gles3/shaders
clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
..
canvas.glsl Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
copy.glsl Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles_copy.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene.glsl OpenGL: Fix scene shader error when using Omni or Spot but not both 2022-12-11 10:39:39 +01:00
SCsub Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
skeleton.glsl Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
sky.glsl Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
stdlib_inc.glsl Exposure emulated *Unorm4x8 glsl functions in non-android builds 2022-12-04 14:05:14 -08:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00