mirror of
https://github.com/godotengine/godot
synced 2024-09-05 20:09:26 +00:00
![Hugo Locurcio](/assets/img/avatar_default.png)
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
527 B
XML
12 lines
527 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|