godot/doc/classes/VisualShaderNodeSDFToScreenUV.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
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</brief_description>
<description>
Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
</class>