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https://github.com/godotengine/godot
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19 lines
1,011 B
XML
19 lines
1,011 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesCollisionSphere3D" inherits="GPUParticlesCollision3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
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</brief_description>
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<description>
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Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
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[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
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[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The collision sphere's radius in 3D units.
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</member>
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</members>
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</class>
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