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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GPUParticlesCollisionSphere3D" inherits= "GPUParticlesCollision3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
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</brief_description>
<description >
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Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
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[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
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[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
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</description>
<tutorials >
</tutorials>
<members >
<member name= "radius" type= "float" setter= "set_radius" getter= "get_radius" default= "1.0" >
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The collision sphere's radius in 3D units.
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</member>
</members>
</class>