mirror of
https://github.com/godotengine/godot
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66 lines
4.2 KiB
C++
66 lines
4.2 KiB
C++
/**************************************************************************/
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/* animation.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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Vector3 Animation::_position_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
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return position_track_interpolate(p_track, p_time, false);
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}
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Quaternion Animation::_rotation_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
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return rotation_track_interpolate(p_track, p_time, false);
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}
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Vector3 Animation::_scale_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
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return scale_track_interpolate(p_track, p_time, false);
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}
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float Animation::_blend_shape_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
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return blend_shape_track_interpolate(p_track, p_time, false);
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}
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Variant Animation::_value_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
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return value_track_interpolate(p_track, p_time, false);
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}
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int Animation::_track_find_key_bind_compat_86661(int p_track, double p_time, FindMode p_find_mode) const {
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return track_find_key(p_track, p_time, p_find_mode, false);
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}
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void Animation::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::_position_track_interpolate_bind_compat_86629);
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ClassDB::bind_compatibility_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::_rotation_track_interpolate_bind_compat_86629);
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ClassDB::bind_compatibility_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::_scale_track_interpolate_bind_compat_86629);
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ClassDB::bind_compatibility_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::_blend_shape_track_interpolate_bind_compat_86629);
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ClassDB::bind_compatibility_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::_value_track_interpolate_bind_compat_86629);
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ClassDB::bind_compatibility_method(D_METHOD("track_find_key", "track_idx", "time", "find_mode"), &Animation::_track_find_key_bind_compat_86661, DEFVAL(FIND_MODE_NEAREST));
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}
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#endif // DISABLE_DEPRECATED
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