godot/scene
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
..
2d Implement BPM support 2022-07-23 07:31:17 +02:00
3d Implement BPM support 2022-07-23 07:31:17 +02:00
animation refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
gui Implement BPM support 2022-07-23 07:31:17 +02:00
main Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-20 21:35:31 +02:00
multiplayer Add peer visibility to MultiplayerSynchronizer. 2022-07-20 19:08:35 +02:00
resources Implement BPM support 2022-07-23 07:31:17 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #62139 from bruvzg/label_font_setttings 2022-07-19 20:16:01 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00