refactor sync in AnimationTree

This commit is contained in:
Silc Renew 2022-06-29 15:35:29 +09:00
parent ae5668f81e
commit 9be288edf9
24 changed files with 229 additions and 184 deletions

View file

@ -88,7 +88,7 @@
<argument index="3" name="seek_root" type="bool" />
<argument index="4" name="blend" type="float" />
<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
<argument index="6" name="optimize" type="bool" default="true" />
<argument index="6" name="sync" type="bool" default="true" />
<description>
Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
</description>
@ -102,7 +102,7 @@
<argument index="4" name="seek_root" type="bool" />
<argument index="5" name="blend" type="float" />
<argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
<argument index="7" name="optimize" type="bool" default="true" />
<argument index="7" name="sync" type="bool" default="true" />
<description>
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeAdd2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two animations additively inside of an [AnimationNodeBlendTree].
</brief_description>
@ -9,9 +9,4 @@
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
</class>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
</brief_description>
@ -14,9 +14,4 @@
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
</class>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
@ -11,9 +11,4 @@
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
</class>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeBlend3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
@ -13,9 +13,4 @@
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
</class>

View file

@ -76,6 +76,10 @@
<member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.1">
Position increment to snap to when moving a point on the axis.
</member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
If [code]true[/code], forcing the blended animations to advance frame.
</member>
<member name="value_label" type="String" setter="set_value_label" getter="get_value_label" default="&quot;value&quot;">
Label of the virtual axis of the blend space.
</member>

View file

@ -113,6 +113,10 @@
<member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2(0.1, 0.1)">
Position increment to snap to when moving a point.
</member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
If [code]true[/code], forcing the blended animations to advance frame.
</member>
<member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default="&quot;x&quot;">
Name of the blend space's X axis.
</member>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeOneShot" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>
@ -26,8 +26,6 @@
</member>
<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
</member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>
<constants>
<constant name="MIX_MODE_BLEND" value="0" enum="MixMode">

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeSync" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
If [code]true[/code], forcing the blended animations to advance frame.
</member>
</members>
</class>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A generic animation transition node for [AnimationTree].
</brief_description>
@ -40,6 +40,9 @@
</method>
</methods>
<members>
<member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true">
If [code]true[/code], the destination animation is played back from the beginning when switched.
</member>
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>

View file

@ -314,6 +314,8 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
max_value->set_value(blend_space->get_max_space());
min_value->set_value(blend_space->get_min_space());
sync->set_pressed(blend_space->is_using_sync());
label_value->set_text(blend_space->get_value_label());
snap_value->set_value(blend_space->get_snap());
@ -329,13 +331,15 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
}
updating = true;
undo_redo->create_action(TTR("Change BlendSpace1D Limits"));
undo_redo->create_action(TTR("Change BlendSpace1D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", min_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", snap_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
@ -650,6 +654,12 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
snap_value->set_step(0.01);
snap_value->set_max(1000);
top_hb->add_child(memnew(VSeparator));
top_hb->add_child(memnew(Label(TTR("Sync:"))));
sync = memnew(CheckBox);
top_hb->add_child(sync);
sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
edit_hb->add_child(memnew(VSeparator));

View file

@ -61,6 +61,8 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
SpinBox *max_value = nullptr;
SpinBox *min_value = nullptr;
CheckBox *sync = nullptr;
HBoxContainer *edit_hb = nullptr;
SpinBox *edit_value = nullptr;
Button *open_editor = nullptr;

View file

@ -595,6 +595,7 @@ void AnimationNodeBlendSpace2DEditor::_update_space() {
auto_triangles->set_pressed(blend_space->get_auto_triangles());
sync->set_pressed(blend_space->is_using_sync());
interpolation->select(blend_space->get_blend_mode());
max_x_value->set_value(blend_space->get_max_space().x);
@ -620,13 +621,15 @@ void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
}
updating = true;
undo_redo->create_action(TTR("Change BlendSpace2D Limits"));
undo_redo->create_action(TTR("Change BlendSpace2D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync());
undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected());
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode());
undo_redo->add_do_method(this, "_update_space");
@ -899,6 +902,13 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(VSeparator));
top_hb->add_child(memnew(Label(TTR("Sync:"))));
sync = memnew(CheckBox);
top_hb->add_child(sync);
sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
top_hb->add_child(memnew(VSeparator));
top_hb->add_child(memnew(Label(TTR("Blend:"))));
interpolation = memnew(OptionButton);
top_hb->add_child(interpolation);

View file

@ -55,6 +55,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
Button *snap = nullptr;
SpinBox *snap_x = nullptr;
SpinBox *snap_y = nullptr;
CheckBox *sync = nullptr;
OptionButton *interpolation = nullptr;
Button *auto_triangles = nullptr;

View file

@ -78,6 +78,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
@ -89,6 +92,7 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
}
void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@ -211,6 +215,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeBlendSpace1D::is_using_sync() const {
return sync;
}
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, 0);
@ -226,7 +238,7 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
if (blend_points_used == 1) {
// only one point available, just play that animation
return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
double blend_pos = get_parameter(blend_position);
@ -295,9 +307,12 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
double max_time_remaining = 0.0;
for (int i = 0; i < blend_points_used; i++) {
double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, false);
max_time_remaining = MAX(max_time_remaining, remaining);
if (i == point_lower || i == point_higher) {
double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true);
max_time_remaining = MAX(max_time_remaining, remaining);
} else {
blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
}
}
return max_time_remaining;

View file

@ -63,6 +63,8 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
StringName blend_position = "blend_position";
protected:
bool sync = false;
virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
@ -93,6 +95,9 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
double process(double p_time, bool p_seek, bool p_seek_root) override;
String get_caption() const override;

View file

@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, false);
double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true);
if (first || t < mind) {
mind = t;
first = false;
@ -513,8 +513,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
if (!found) {
//ignore
blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, false);
blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
}
}
} else {
@ -539,16 +538,22 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
na_n->set_backward(na_c->is_backward());
}
//see how much animation remains
from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, false);
from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true);
}
mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, false);
mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true);
length_internal = from + mind;
closest = new_closest;
} else {
mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
for (int i = 0; i < blend_points_used; i++) {
if (i != closest) {
blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
}
}
}
@ -604,6 +609,14 @@ AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode()
return blend_mode;
}
void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeBlendSpace2D::is_using_sync() const {
return sync;
}
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
@ -644,6 +657,9 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync);
ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles");
@ -661,6 +677,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
ADD_SIGNAL(MethodInfo("triangles_updated"));
BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);

View file

@ -88,6 +88,8 @@ protected:
void _tree_changed();
protected:
bool sync = false;
virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
@ -137,6 +139,9 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeBlendSpace2D();

View file

@ -179,6 +179,26 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
////////////////////////////////////////////////////////
void AnimationNodeSync::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
void AnimationNodeSync::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeSync::is_using_sync() const {
return sync;
}
AnimationNodeSync::AnimationNodeSync() {
}
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
@ -276,7 +296,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
}
if (!active) {
return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
}
}
@ -313,12 +333,12 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
double main_rem;
if (mix == MIX_MODE_ADD) {
main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
} else {
main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, !sync);
main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, sync);
}
double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, false);
double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, true);
if (do_start) {
remaining = os_rem;
@ -343,14 +363,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
return MAX(main_rem, remaining);
}
void AnimationNodeOneShot::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeOneShot::is_using_sync() const {
return sync;
}
void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
@ -370,9 +382,6 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time");
@ -384,9 +393,6 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
@ -410,31 +416,19 @@ String AnimationNodeAdd2::get_caption() const {
return "Add2";
}
void AnimationNodeAdd2::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeAdd2::is_using_sync() const {
return sync;
}
bool AnimationNodeAdd2::has_filter() const {
return true;
}
double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
return rem0;
}
void AnimationNodeAdd2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd2::AnimationNodeAdd2() {
@ -456,32 +450,20 @@ String AnimationNodeAdd3::get_caption() const {
return "Add3";
}
void AnimationNodeAdd3::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeAdd3::is_using_sync() const {
return sync;
}
bool AnimationNodeAdd3::has_filter() const {
return true;
}
double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, !sync);
double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, !sync);
blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, sync);
double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, sync);
return rem0;
}
void AnimationNodeAdd3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd3::AnimationNodeAdd3() {
@ -507,29 +489,17 @@ String AnimationNodeBlend2::get_caption() const {
double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, !sync);
double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, sync);
double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
void AnimationNodeBlend2::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeBlend2::is_using_sync() const {
return sync;
}
bool AnimationNodeBlend2::has_filter() const {
return true;
}
void AnimationNodeBlend2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend2::AnimationNodeBlend2() {
@ -551,35 +521,22 @@ String AnimationNodeBlend3::get_caption() const {
return "Blend3";
}
void AnimationNodeBlend3::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeBlend3::is_using_sync() const {
return sync;
}
double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, !sync);
double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, !sync);
double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, sync);
double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, sync);
double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
void AnimationNodeBlend3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend3::AnimationNodeBlend3() {
add_input("-blend");
add_input("in");
add_input("+blend");
sync = false;
}
/////////////////////////////////
@ -599,9 +556,9 @@ String AnimationNodeTimeScale::get_caption() const {
double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) {
double scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
} else {
return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, false);
return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, true);
}
}
@ -629,13 +586,13 @@ String AnimationNodeTimeSeek::get_caption() const {
double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) {
double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
} else if (seek_pos >= 0) {
double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, false);
double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, true);
set_parameter(this->seek_pos, -1.0); //reset
return ret;
} else {
return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, false);
return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, true);
}
}
@ -727,6 +684,14 @@ float AnimationNodeTransition::get_cross_fade_time() const {
return xfade;
}
void AnimationNodeTransition::set_from_start(bool p_from_start) {
from_start = p_from_start;
}
bool AnimationNodeTransition::is_from_start() const {
return from_start;
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
@ -753,9 +718,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
double rem = 0.0;
for (int i = 0; i < enabled_inputs; i++) {
if (i != current && i != prev) {
blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
}
}
if (prev < 0) { // process current animation, check for transition
rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
if (p_seek) {
time = p_time;
@ -771,18 +742,18 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current
if (from_start && !p_seek && switched) { //just switched, seek to start of current
rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
} else {
rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
}
if (p_seek) { // don't seek prev animation
blend_input(prev, 0, false, p_seek_root, blend, FILTER_IGNORE, false);
if (p_seek) {
blend_input(prev, p_time, true, p_seek_root, blend, FILTER_IGNORE, true);
time = p_time;
} else {
blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, false);
blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, true);
time += p_time;
prev_xfading -= p_time;
if (prev_xfading < 0) {
@ -824,8 +795,12 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
for (int i = 0; i < MAX_INPUTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
@ -846,7 +821,7 @@ String AnimationNodeOutput::get_caption() const {
}
double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) {
return blend_input(0, p_time, p_seek, p_seek_root, 1.0);
return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
AnimationNodeOutput::AnimationNodeOutput() {
@ -1060,7 +1035,7 @@ String AnimationNodeBlendTree::get_caption() const {
double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0);
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {

View file

@ -77,8 +77,23 @@ private:
VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
class AnimationNodeOneShot : public AnimationNode {
GDCLASS(AnimationNodeOneShot, AnimationNode);
class AnimationNodeSync : public AnimationNode {
GDCLASS(AnimationNodeSync, AnimationNode);
protected:
bool sync = false;
static void _bind_methods();
public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
AnimationNodeSync();
};
class AnimationNodeOneShot : public AnimationNodeSync {
GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
public:
enum MixMode {
@ -95,8 +110,6 @@ private:
float autorestart_random_delay = 0.0;
MixMode mix = MIX_MODE_BLEND;
bool sync = false;
/* bool active;
bool do_start;
float time;
@ -134,9 +147,6 @@ public:
void set_mix_mode(MixMode p_mix);
MixMode get_mix_mode() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
@ -145,11 +155,10 @@ public:
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
class AnimationNodeAdd2 : public AnimationNode {
GDCLASS(AnimationNodeAdd2, AnimationNode);
class AnimationNodeAdd2 : public AnimationNodeSync {
GDCLASS(AnimationNodeAdd2, AnimationNodeSync);
StringName add_amount = PNAME("add_amount");
bool sync = false;
protected:
static void _bind_methods();
@ -160,20 +169,16 @@ public:
virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd2();
};
class AnimationNodeAdd3 : public AnimationNode {
GDCLASS(AnimationNodeAdd3, AnimationNode);
class AnimationNodeAdd3 : public AnimationNodeSync {
GDCLASS(AnimationNodeAdd3, AnimationNodeSync);
StringName add_amount = PNAME("add_amount");
bool sync = false;
protected:
static void _bind_methods();
@ -184,20 +189,16 @@ public:
virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd3();
};
class AnimationNodeBlend2 : public AnimationNode {
GDCLASS(AnimationNodeBlend2, AnimationNode);
class AnimationNodeBlend2 : public AnimationNodeSync {
GDCLASS(AnimationNodeBlend2, AnimationNodeSync);
StringName blend_amount = PNAME("blend_amount");
bool sync = false;
protected:
static void _bind_methods();
@ -209,18 +210,14 @@ public:
virtual String get_caption() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
virtual bool has_filter() const override;
AnimationNodeBlend2();
};
class AnimationNodeBlend3 : public AnimationNode {
GDCLASS(AnimationNodeBlend3, AnimationNode);
class AnimationNodeBlend3 : public AnimationNodeSync {
GDCLASS(AnimationNodeBlend3, AnimationNodeSync);
StringName blend_amount = PNAME("blend_amount");
bool sync;
protected:
static void _bind_methods();
@ -231,9 +228,6 @@ public:
virtual String get_caption() const override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeBlend3();
};
@ -276,8 +270,8 @@ public:
AnimationNodeTimeSeek();
};
class AnimationNodeTransition : public AnimationNode {
GDCLASS(AnimationNodeTransition, AnimationNode);
class AnimationNodeTransition : public AnimationNodeSync {
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
enum {
MAX_INPUTS = 32
@ -304,6 +298,7 @@ class AnimationNodeTransition : public AnimationNode {
StringName prev_current = "prev_current";
float xfade = 0.0;
bool from_start = true;
void _update_inputs();
@ -329,6 +324,9 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
void set_from_start(bool p_from_start);
bool is_from_start() const;
double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeTransition();

View file

@ -395,7 +395,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = p_state_machine->start_node;
}
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, false);
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}
@ -420,10 +420,10 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, false);
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
if (fading_from != StringName()) {
p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, true);
}
//guess playback position
@ -577,12 +577,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
current = next;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = MIN(pos_current, len_current);
p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
} else {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}

View file

@ -150,7 +150,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("") + p_reason;
}
double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@ -169,7 +169,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity);
double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@ -180,11 +180,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
return ret;
}
double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize);
double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync);
}
double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@ -292,9 +292,11 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
// If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
// Then, blend weight is 0 means that the init animation blend weight is 1.
// Then blend weight is 0 means that the init animation blend weight is 1.
// In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
// This means that all tracks which the animations in the branch that may be blended have must be processed.
// Therefore, the blending process must be executed even if the blend weight is 0.
if (!p_seek && p_optimize && !any_valid) {
if (!p_seek && !p_sync && !any_valid) {
return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
@ -428,8 +430,8 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);

View file

@ -99,12 +99,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr);
protected:
void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0);
double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
void make_invalid(const String &p_reason);
AnimationTree *get_animation_tree() const;

View file

@ -439,6 +439,7 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationNodeStateMachine);
GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
GDREGISTER_CLASS(AnimationNodeSync);
GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
GDREGISTER_CLASS(AnimationNodeOutput);
GDREGISTER_CLASS(AnimationNodeOneShot);