mirror of
https://github.com/godotengine/godot
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2d6cee48f6
AssetLib: Fix long plugin names breaking the UI
114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
/**************************************************************************/
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/* link_button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LINK_BUTTON_H
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#define LINK_BUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/resources/text_line.h"
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class LinkButton : public BaseButton {
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GDCLASS(LinkButton, BaseButton);
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public:
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enum UnderlineMode {
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UNDERLINE_MODE_ALWAYS,
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UNDERLINE_MODE_ON_HOVER,
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UNDERLINE_MODE_NEVER
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};
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private:
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String text;
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String xl_text;
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Ref<TextLine> text_buf;
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UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS;
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String uri;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
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Array st_args;
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struct ThemeCache {
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Ref<StyleBox> focus;
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Color font_color;
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Color font_focus_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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Ref<Font> font;
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int font_size = 0;
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int outline_size = 0;
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Color font_outline_color;
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int underline_spacing = 0;
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} theme_cache;
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void _shape();
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protected:
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virtual void pressed() override;
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virtual Size2 get_minimum_size() const override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_text(const String &p_text);
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String get_text() const;
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void set_uri(const String &p_uri);
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String get_uri() const;
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void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
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TextServer::StructuredTextParser get_structured_text_bidi_override() const;
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void set_structured_text_bidi_override_options(Array p_args);
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Array get_structured_text_bidi_override_options() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_underline_mode(UnderlineMode p_underline_mode);
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UnderlineMode get_underline_mode() const;
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Ref<Font> get_button_font() const;
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LinkButton(const String &p_text = String());
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};
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VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
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#endif // LINK_BUTTON_H
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