godot/scene
Rémi Verschelde d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
..
2d Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform 2024-01-04 16:38:38 +01:00
3d Merge pull request #64908 from marcinn/lightmap-gi-texel-scale 2024-01-05 12:01:49 +01:00
animation Merge pull request #86729 from Mickeon/autocompletion-for-all 2024-01-03 10:14:37 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #83577 from DennisManaa/fix-translation-for-item-list 2024-01-04 16:39:36 +01:00
main Merge pull request #86745 from KoBeWi/internal_error 2024-01-03 15:48:41 +01:00
resources Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D 2024-01-05 12:02:14 +01:00
theme Merge pull request #84527 from Calinou/colorpicker-display-revert-icon 2024-01-03 09:59:06 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #85000 from bruvzg/ed_ui_direction 2023-12-19 13:01:35 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub