godot/scene/audio
A Thousand Ships 72fccd82c5 [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
..
audio_stream_player.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00