godot/drivers/gles3
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
..
effects Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
storage Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 2024-01-04 14:25:33 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #85811 from clayjohn/2D-render-info 2023-12-12 10:41:06 +01:00
rasterizer_canvas_gles3.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Fix radiance for sky in GLES stereo rendering 2023-12-12 13:35:39 +11:00
rasterizer_scene_gles3.h Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00