mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
11572c6e30
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
176 lines
5.8 KiB
C++
176 lines
5.8 KiB
C++
/*************************************************************************/
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/* editor_resource_picker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_RESOURCE_PICKER_H
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#define EDITOR_RESOURCE_PICKER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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class EditorFileDialog;
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class EditorQuickOpen;
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class EditorResourcePicker : public HBoxContainer {
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GDCLASS(EditorResourcePicker, HBoxContainer);
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static HashMap<StringName, List<StringName>> allowed_types_cache;
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String base_type;
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RES edited_resource;
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bool editable = true;
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bool dropping = false;
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Vector<String> inheritors_array;
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Button *assign_button;
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TextureRect *preview_rect;
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Button *edit_button;
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EditorFileDialog *file_dialog = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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enum MenuOption {
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OBJ_MENU_LOAD,
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OBJ_MENU_QUICKLOAD,
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OBJ_MENU_EDIT,
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OBJ_MENU_CLEAR,
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OBJ_MENU_MAKE_UNIQUE,
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OBJ_MENU_SAVE,
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OBJ_MENU_COPY,
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OBJ_MENU_PASTE,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM,
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TYPE_BASE_ID = 100,
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CONVERT_BASE_ID = 1000,
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};
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PopupMenu *edit_menu = nullptr;
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void _update_resource();
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void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _file_quick_selected();
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void _file_selected(const String &p_path);
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void _update_menu();
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void _update_menu_items();
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void _edit_menu_cbk(int p_which);
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void _button_draw();
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void _button_input(const Ref<InputEvent> &p_event);
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void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const;
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bool _is_drop_valid(const Dictionary &p_drag_data) const;
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bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _ensure_resource_menu();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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GDVIRTUAL1(_set_create_options, Object *)
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GDVIRTUAL1R(bool, _handle_menu_selected, int)
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public:
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static void clear_caches();
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void set_base_type(const String &p_base_type);
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String get_base_type() const;
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Vector<String> get_allowed_types() const;
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void set_edited_resource(RES p_resource);
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RES get_edited_resource();
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void set_toggle_mode(bool p_enable);
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bool is_toggle_mode() const;
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void set_toggle_pressed(bool p_pressed);
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void set_editable(bool p_editable);
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bool is_editable() const;
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virtual void set_create_options(Object *p_menu_node);
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virtual bool handle_menu_selected(int p_which);
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EditorResourcePicker();
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};
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class EditorScriptPicker : public EditorResourcePicker {
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GDCLASS(EditorScriptPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SCRIPT = 10,
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OBJ_MENU_EXTEND_SCRIPT = 11
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};
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Node *script_owner = nullptr;
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protected:
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static void _bind_methods();
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_script_owner(Node *p_owner);
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Node *get_script_owner() const;
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EditorScriptPicker();
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};
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class EditorShaderPicker : public EditorResourcePicker {
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GDCLASS(EditorShaderPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SHADER = 10,
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};
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ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_edited_material(ShaderMaterial *p_material);
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ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
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EditorShaderPicker();
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};
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#endif // EDITOR_RESOURCE_PICKER_H
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