godot/modules/raycast
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
config.py Add support for PowerPC family 2021-11-01 22:25:53 +01:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
lightmap_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
raycast_occlusion_cull.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Merge pull request #53245 from JFonS/occ_fixes2 2021-09-30 19:58:05 +02:00
static_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
static_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00