godot/editor/import
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
..
atlas_import_failed.xpm
collada.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_import_collada.cpp Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt 2021-06-20 11:44:56 +02:00
editor_import_collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
editor_import_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_bitmask.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv_translation.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_image.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_layered_texture.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_obj.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_scene.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_scene.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
resource_importer_shader_file.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_texture_atlas.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture_atlas.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_import_settings.cpp Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
scene_import_settings.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
scene_importer_mesh.cpp Fix for LOD is broken 49706 2021-06-20 04:27:32 -07:00
scene_importer_mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
scene_importer_mesh_node_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
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