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Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
.github Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
core WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
doc Merge pull request #90460 from Gamepro5/master 2024-04-10 14:22:40 +02:00
drivers Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
editor Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes 2024-04-10 17:49:59 +02:00
main Add --import command-line flag 2024-04-09 15:18:59 +02:00
misc Revert what needs to be reverted 2024-04-10 09:49:30 +08:00
modules Merge pull request #90448 from vnen/gdscript-infer-string-format 2024-04-10 17:49:49 +02:00
platform Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
scene Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
servers Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
tests WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
thirdparty Merge pull request #90253 from akien-mga/zstd-1.5.6 2024-04-08 15:03:25 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py Merge pull request #88244 from shana/vs-improve-settings 2024-04-08 11:19:58 +02:00
platform_methods.py
README.md
SConstruct SCons: Fix up build with Python 3.10 2024-04-05 13:14:41 +02:00
scu_builders.py SCons: Fix SCU build regression on Windows 2024-04-09 22:18:37 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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