godot/editor/editor_data.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

1354 lines
38 KiB
C++

/**************************************************************************/
/* editor_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_data.h"
#include "core/config/project_settings.h"
#include "core/extension/gdextension_manager.h"
#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/packed_scene.h"
void EditorSelectionHistory::cleanup_history() {
for (int i = 0; i < history.size(); i++) {
bool fail = false;
for (int j = 0; j < history[i].path.size(); j++) {
if (!history[i].path[j].ref.is_null()) {
// If the node is a MultiNodeEdit node, examine it and see if anything is missing from it.
Ref<MultiNodeEdit> multi_node_edit = history[i].path[j].ref;
if (multi_node_edit.is_valid()) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
if (root) {
for (int k = 0; k < multi_node_edit->get_node_count(); k++) {
NodePath np = multi_node_edit->get_node(k);
Node *multi_node_selected_node = root->get_node_or_null(np);
if (!multi_node_selected_node) {
fail = true;
break;
}
}
} else {
fail = true;
}
} else {
// Reference is not null - object still alive.
continue;
}
}
if (!fail) {
Object *obj = ObjectDB::get_instance(history[i].path[j].object);
if (obj) {
Node *n = Object::cast_to<Node>(obj);
if (n && n->is_inside_tree()) {
// Node valid and inside tree - object still alive.
continue;
}
if (!n) {
// Node possibly still alive.
continue;
}
} // Else: object not valid - not alive.
fail = true;
}
if (fail) {
break;
}
}
if (fail) {
history.remove_at(i);
i--;
}
}
if (current_elem_idx >= history.size()) {
current_elem_idx = history.size() - 1;
}
}
void EditorSelectionHistory::add_object(ObjectID p_object, const String &p_property, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_NULL(obj);
RefCounted *r = Object::cast_to<RefCounted>(obj);
_Object o;
if (r) {
o.ref = Ref<RefCounted>(r);
}
o.object = p_object;
o.property = p_property;
o.inspector_only = p_inspector_only;
bool has_prev = current_elem_idx >= 0 && current_elem_idx < history.size();
if (has_prev) {
history.resize(current_elem_idx + 1); // Clip history to next.
}
HistoryElement h;
if (!p_property.is_empty() && has_prev) {
// Add a sub property.
HistoryElement &prev_element = history.write[current_elem_idx];
h = prev_element;
h.path.resize(h.level + 1);
h.path.push_back(o);
h.level++;
} else {
// Create a new history item.
h.path.push_back(o);
h.level = 0;
}
history.push_back(h);
current_elem_idx++;
}
int EditorSelectionHistory::get_history_len() {
return history.size();
}
int EditorSelectionHistory::get_history_pos() {
return current_elem_idx;
}
ObjectID EditorSelectionHistory::get_history_obj(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj, history.size(), ObjectID());
ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), ObjectID());
return history[p_obj].path[history[p_obj].level].object;
}
bool EditorSelectionHistory::is_at_beginning() const {
return current_elem_idx <= 0;
}
bool EditorSelectionHistory::is_at_end() const {
return ((current_elem_idx + 1) >= history.size());
}
bool EditorSelectionHistory::next() {
cleanup_history();
if ((current_elem_idx + 1) < history.size()) {
current_elem_idx++;
} else {
return false;
}
return true;
}
bool EditorSelectionHistory::previous() {
cleanup_history();
if (current_elem_idx > 0) {
current_elem_idx--;
} else {
return false;
}
return true;
}
bool EditorSelectionHistory::is_current_inspector_only() const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return false;
}
const HistoryElement &h = history[current_elem_idx];
return h.path[h.level].inspector_only;
}
ObjectID EditorSelectionHistory::get_current() {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return ObjectID();
}
Object *obj = ObjectDB::get_instance(get_history_obj(current_elem_idx));
return obj ? obj->get_instance_id() : ObjectID();
}
int EditorSelectionHistory::get_path_size() const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return 0;
}
return history[current_elem_idx].path.size();
}
ObjectID EditorSelectionHistory::get_path_object(int p_index) const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return ObjectID();
}
ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), ObjectID());
Object *obj = ObjectDB::get_instance(history[current_elem_idx].path[p_index].object);
return obj ? obj->get_instance_id() : ObjectID();
}
String EditorSelectionHistory::get_path_property(int p_index) const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return "";
}
ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), "");
return history[current_elem_idx].path[p_index].property;
}
void EditorSelectionHistory::clear() {
history.clear();
current_elem_idx = -1;
}
EditorSelectionHistory::EditorSelectionHistory() {
current_elem_idx = -1;
}
////////////////////////////////////////////////////////////
EditorPlugin *EditorData::get_handling_main_editor(Object *p_object) {
// We need to iterate backwards so that we can check user-created plugins first.
// Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes.
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
return editor_plugins[i];
}
}
return nullptr;
}
Vector<EditorPlugin *> EditorData::get_handling_sub_editors(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
sub_plugins.push_back(editor_plugins[i]);
}
}
return sub_plugins;
}
EditorPlugin *EditorData::get_editor_by_name(String p_name) {
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->get_name() == p_name) {
return editor_plugins[i];
}
}
return nullptr;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_EDITOR) || E.name == "script" || E.name == "scripts" || E.name == "resource_path") {
continue;
}
PropertyData pd;
pd.name = E.name;
pd.value = p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_plugin_states() const {
Dictionary metadata;
for (int i = 0; i < editor_plugins.size(); i++) {
Dictionary state = editor_plugins[i]->get_state();
if (state.is_empty()) {
continue;
}
metadata[editor_plugins[i]->get_name()] = state;
}
return metadata;
}
Dictionary EditorData::get_scene_editor_states(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary());
EditedScene es = edited_scene[p_idx];
return es.editor_states;
}
void EditorData::set_editor_plugin_states(const Dictionary &p_states) {
if (p_states.is_empty()) {
for (EditorPlugin *ep : editor_plugins) {
ep->clear();
}
return;
}
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E = keys.front();
for (; E; E = E->next()) {
String name = E->get();
int idx = -1;
for (int i = 0; i < editor_plugins.size(); i++) {
if (editor_plugins[i]->get_name() == name) {
idx = i;
break;
}
}
if (idx == -1) {
continue;
}
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::notify_edited_scene_changed() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->edited_scene_changed();
editor_plugins[i]->notify_scene_changed(get_edited_scene_root());
}
}
void EditorData::notify_resource_saved(const Ref<Resource> &p_resource) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_resource_saved(p_resource);
}
}
void EditorData::clear_editor_states() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
undo_redo_manager->create_action(TTR("Paste Params"));
for (const PropertyData &E : clipboard) {
String name = E.name;
undo_redo_manager->add_do_property(p_object, name, E.value);
undo_redo_manager->add_undo_property(p_object, name, p_object->get(name));
}
undo_redo_manager->commit_action();
}
bool EditorData::call_build() {
bool result = true;
for (int i = 0; i < editor_plugins.size() && result; i++) {
result &= editor_plugins[i]->build();
}
return result;
}
void EditorData::set_scene_as_saved(int p_idx) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
undo_redo_manager->set_history_as_saved(edited_scene[p_idx].history_id);
}
bool EditorData::is_scene_changed(int p_idx) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
uint64_t current_scene_version = undo_redo_manager->get_or_create_history(edited_scene[p_idx].history_id).undo_redo->get_version();
bool is_changed = edited_scene[p_idx].last_checked_version != current_scene_version;
edited_scene.write[p_idx].last_checked_version = current_scene_version;
return is_changed;
}
int EditorData::get_scene_history_id_from_path(const String &p_path) const {
for (const EditedScene &E : edited_scene) {
if (E.path == p_path) {
return E.history_id;
}
}
return 0;
}
int EditorData::get_current_edited_scene_history_id() const {
if (current_edited_scene != -1) {
return edited_scene[current_edited_scene].history_id;
}
return 0;
}
int EditorData::get_scene_history_id(int p_idx) const {
return edited_scene[p_idx].history_id;
}
void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
undo_redo_callbacks.push_back(p_callable);
}
void EditorData::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
undo_redo_callbacks.erase(p_callable);
}
const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() {
return undo_redo_callbacks;
}
void EditorData::add_move_array_element_function(const StringName &p_class, Callable p_callable) {
move_element_functions.insert(p_class, p_callable);
}
void EditorData::remove_move_array_element_function(const StringName &p_class) {
move_element_functions.erase(p_class);
}
Callable EditorData::get_move_array_element_function(const StringName &p_class) const {
if (move_element_functions.has(p_class)) {
return move_element_functions[p_class];
}
return Callable();
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
editor_plugins.push_back(p_plugin);
}
int EditorData::get_editor_plugin_count() const {
return editor_plugins.size();
}
EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), nullptr);
return editor_plugins[p_idx];
}
void EditorData::add_extension_editor_plugin(const StringName &p_class_name, EditorPlugin *p_plugin) {
ERR_FAIL_COND(extension_editor_plugins.has(p_class_name));
extension_editor_plugins.insert(p_class_name, p_plugin);
}
void EditorData::remove_extension_editor_plugin(const StringName &p_class_name) {
extension_editor_plugins.erase(p_class_name);
}
bool EditorData::has_extension_editor_plugin(const StringName &p_class_name) {
return extension_editor_plugins.has(p_class_name);
}
EditorPlugin *EditorData::get_extension_editor_plugin(const StringName &p_class_name) {
EditorPlugin **plugin = extension_editor_plugins.getptr(p_class_name);
return plugin == nullptr ? nullptr : *plugin;
}
void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
CustomType ct;
ct.name = p_type;
ct.icon = p_icon;
ct.script = p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits] = Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
Variant EditorData::instantiate_custom_type(const String &p_type, const String &p_inherits) {
if (get_custom_types().has(p_inherits)) {
for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
if (get_custom_types()[p_inherits][i].name == p_type) {
Ref<Script> script = get_custom_types()[p_inherits][i].script;
Variant ob = ClassDB::instantiate(p_inherits);
ERR_FAIL_COND_V(!ob, Variant());
Node *n = Object::cast_to<Node>(ob);
if (n) {
n->set_name(p_type);
}
((Object *)ob)->set_script(script);
return ob;
}
}
}
return Variant();
}
const EditorData::CustomType *EditorData::get_custom_type_by_name(const String &p_type) const {
for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (const CustomType &F : E.value) {
if (F.name == p_type) {
return &F;
}
}
}
return nullptr;
}
const EditorData::CustomType *EditorData::get_custom_type_by_path(const String &p_path) const {
for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (const CustomType &F : E.value) {
if (F.script->get_path() == p_path) {
return &F;
}
}
}
return nullptr;
}
bool EditorData::is_type_recognized(const String &p_type) const {
return ClassDB::class_exists(p_type) || ScriptServer::is_global_class(p_type) || get_custom_type_by_name(p_type);
}
void EditorData::remove_custom_type(const String &p_type) {
for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (int i = 0; i < E.value.size(); i++) {
if (E.value[i].name == p_type) {
E.value.remove_at(i);
if (E.value.is_empty()) {
custom_types.erase(E.key);
}
return;
}
}
}
}
void EditorData::instantiate_object_properties(Object *p_object) {
ERR_FAIL_NULL(p_object);
// Check if any Object-type property should be instantiated.
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
Object *prop = ClassDB::instantiate(pi.class_name);
p_object->set(pi.name, prop);
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos < 0) {
p_at_pos = edited_scene.size();
}
EditedScene es;
es.root = nullptr;
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
es.live_edit_root = NodePath(String("/root"));
es.history_id = last_created_scene++;
if (p_at_pos == edited_scene.size()) {
edited_scene.push_back(es);
} else {
edited_scene.insert(p_at_pos, es);
}
if (current_edited_scene < 0) {
current_edited_scene = 0;
}
return p_at_pos;
}
void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
}
void EditorData::remove_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
if (edited_scene[p_idx].root) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_scene_file_path());
}
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = nullptr;
}
if (current_edited_scene > p_idx) {
current_edited_scene--;
} else if (current_edited_scene == p_idx && current_edited_scene > 0) {
current_edited_scene--;
}
if (!edited_scene[p_idx].path.is_empty()) {
EditorNode::get_singleton()->emit_signal("scene_closed", edited_scene[p_idx].path);
}
undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
edited_scene.remove_at(p_idx);
}
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths) {
Ref<SceneState> ss;
if (p_node == p_root) {
ss = p_node->get_scene_inherited_state();
} else if (!p_node->get_scene_file_path().is_empty()) {
ss = p_node->get_scene_instance_state();
}
if (ss.is_valid()) {
String path = ss->get_path();
if (!checked_paths.has(path)) {
uint64_t modified_time = FileAccess::get_modified_time(path);
if (modified_time != ss->get_last_modified_time()) {
return true; //external scene changed
}
checked_paths.insert(path);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths);
if (found) {
return true;
}
}
return false;
}
bool EditorData::check_and_update_scene(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
if (!edited_scene[p_idx].root) {
return false;
}
HashSet<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instantiate();
EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
ep.step(TTR("Storing local changes..."), 0);
// Pack first, so it stores diffs to previous version of saved scene.
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err != OK, false);
ep.step(TTR("Updating scene..."), 1);
Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_NULL_V(new_scene, false);
// Transfer selection.
List<Node *> new_selection;
for (const Node *E : edited_scene.write[p_idx].selection) {
NodePath p = edited_scene[p_idx].root->get_path_to(E);
Node *new_node = new_scene->get_node(p);
if (new_node) {
new_selection.push_back(new_node);
}
}
new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = new_scene;
if (!new_scene->get_scene_file_path().is_empty()) {
edited_scene.write[p_idx].path = new_scene->get_scene_file_path();
}
edited_scene.write[p_idx].selection = new_selection;
return true;
}
return false;
}
int EditorData::get_edited_scene() const {
return current_edited_scene;
}
int EditorData::get_edited_scene_from_path(const String &p_path) const {
for (int i = 0; i < edited_scene.size(); i++) {
if (edited_scene[i].path == p_path) {
return i;
}
}
return -1;
}
void EditorData::set_edited_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
current_edited_scene = p_idx;
}
Node *EditorData::get_edited_scene_root(int p_idx) {
if (p_idx < 0) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), nullptr);
return edited_scene[current_edited_scene].root;
} else {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), nullptr);
return edited_scene[p_idx].root;
}
}
void EditorData::set_edited_scene_root(Node *p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].root = p_root;
if (p_root) {
if (!p_root->get_scene_file_path().is_empty()) {
edited_scene.write[current_edited_scene].path = p_root->get_scene_file_path();
} else {
p_root->set_scene_file_path(edited_scene[current_edited_scene].path);
}
}
if (!edited_scene[current_edited_scene].path.is_empty()) {
edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
}
}
int EditorData::get_edited_scene_count() const {
return edited_scene.size();
}
Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
Vector<EditedScene> out_edited_scenes_list = Vector<EditedScene>();
for (int i = 0; i < edited_scene.size(); i++) {
out_edited_scenes_list.push_back(edited_scene[i]);
}
return out_edited_scenes_list;
}
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
}
uint64_t EditorData::get_scene_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
return edited_scene[p_idx].file_modified_time;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return "";
}
return edited_scene[p_idx].root->get_class();
}
void EditorData::move_edited_scene_to_index(int p_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
ERR_FAIL_INDEX(p_idx, edited_scene.size());
EditedScene es = edited_scene[current_edited_scene];
edited_scene.remove_at(current_edited_scene);
edited_scene.insert(p_idx, es);
current_edited_scene = p_idx;
}
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>());
if (!edited_scene[p_idx].root) {
return Ref<Script>();
}
Ref<Script> s = edited_scene[p_idx].root->get_script();
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
Node *n = edited_scene[p_idx].root->get_child(0);
while (!s.is_valid() && n && n->get_scene_file_path().is_empty()) {
s = n->get_script();
n = n->get_parent();
}
}
return s;
}
String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
}
if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
return TTR("[unsaved]");
}
const String filename = edited_scene[p_idx].root->get_scene_file_path().get_file();
const String basename = filename.get_basename();
if (p_always_strip_extension) {
return basename;
}
// Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
for (int i = 0; i < edited_scene.size(); i++) {
if (i == p_idx) {
// Don't compare the edited scene against itself.
continue;
}
if (edited_scene[i].root && basename == edited_scene[i].root->get_scene_file_path().get_file().get_basename()) {
return filename;
}
}
// Else, return just the basename as there's no ambiguity.
return basename;
}
void EditorData::set_scene_path(int p_idx, const String &p_path) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].path = p_path;
if (!edited_scene[p_idx].root) {
return;
}
edited_scene[p_idx].root->set_scene_file_path(p_path);
}
String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (edited_scene[p_idx].root) {
if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
edited_scene[p_idx].root->set_scene_file_path(edited_scene[p_idx].path);
} else {
return edited_scene[p_idx].root->get_scene_file_path();
}
}
return edited_scene[p_idx].path;
}
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].live_edit_root = p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String());
return edited_scene[current_edited_scene].live_edit_root;
}
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history, const Dictionary &p_custom) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
EditedScene &es = edited_scene.write[current_edited_scene];
es.selection = p_selection->get_full_selected_node_list();
es.history_current = p_history->current_elem_idx;
es.history_stored = p_history->history;
es.editor_states = get_editor_plugin_states();
es.custom_state = p_custom;
}
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
const EditedScene &es = edited_scene.write[current_edited_scene];
p_history->current_elem_idx = es.history_current;
p_history->history = es.history_stored;
p_selection->clear();
for (Node *E : es.selection) {
p_selection->add_node(E);
}
set_editor_plugin_states(es.editor_states);
return es.custom_state;
}
void EditorData::clear_edited_scenes() {
for (int i = 0; i < edited_scene.size(); i++) {
if (edited_scene[i].root) {
memdelete(edited_scene[i].root);
}
}
edited_scene.clear();
}
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->set_window_layout(p_layout);
}
}
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_window_layout(p_layout);
}
}
bool EditorData::script_class_is_parent(const String &p_class, const String &p_inherits) {
if (!ScriptServer::is_global_class(p_class)) {
return false;
}
String base = p_class;
while (base != p_inherits) {
if (ClassDB::class_exists(base)) {
return ClassDB::is_parent_class(base, p_inherits);
} else if (ScriptServer::is_global_class(base)) {
base = ScriptServer::get_global_class_base(base);
} else {
return false;
}
}
return true;
}
StringName EditorData::script_class_get_base(const String &p_class) const {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_null()) {
return StringName();
}
Ref<Script> base_script = script->get_base_script();
if (base_script.is_null()) {
return ScriptServer::get_global_class_base(p_class);
}
return script->get_language()->get_global_class_name(base_script->get_path());
}
Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
// Store in a variant to initialize the refcount if needed.
Variant obj = ClassDB::instantiate(script->get_instance_base_type());
if (obj) {
obj.operator Object *()->set_script(script);
}
return obj;
}
}
return Variant();
}
Ref<Script> EditorData::script_class_load_script(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return Ref<Script>();
}
String path = ScriptServer::get_global_class_path(p_class);
return ResourceLoader::load(path, "Script");
}
void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) {
_script_class_icon_paths[p_class] = p_icon_path;
}
String EditorData::script_class_get_icon_path(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return String();
}
String current = p_class;
String ret = _script_class_icon_paths[current];
while (ret.is_empty()) {
current = script_class_get_base(current);
if (!ScriptServer::is_global_class(current)) {
return String();
}
ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String();
}
return ret;
}
StringName EditorData::script_class_get_name(const String &p_path) const {
return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName();
}
void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) {
_script_class_file_to_path[p_path] = p_class;
}
void EditorData::script_class_save_icon_paths() {
Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
Dictionary d;
for (const KeyValue<StringName, String> &E : _script_class_icon_paths) {
if (ScriptServer::is_global_class(E.key)) {
d[E.key] = E.value;
}
}
for (int i = 0; i < script_classes.size(); i++) {
Dictionary d2 = script_classes[i];
if (!d2.has("class")) {
continue;
}
d2["icon"] = d.get(d2["class"], "");
}
ProjectSettings::get_singleton()->store_global_class_list(script_classes);
}
void EditorData::script_class_load_icon_paths() {
script_class_clear_icon_paths();
#ifndef DISABLE_DEPRECATED
if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
Dictionary d = GLOBAL_GET("_global_script_class_icons");
List<Variant> keys;
d.get_key_list(&keys);
for (const Variant &E : keys) {
String name = E.operator String();
_script_class_icon_paths[name] = d[name];
String path = ScriptServer::get_global_class_path(name);
script_class_set_name(path, name);
}
ProjectSettings::get_singleton()->clear("_global_script_class_icons");
}
#endif
Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
for (int i = 0; i < script_classes.size(); i++) {
Dictionary d = script_classes[i];
if (!d.has("class") || !d.has("path") || !d.has("icon")) {
continue;
}
String name = d["class"];
_script_class_icon_paths[name] = d["icon"];
script_class_set_name(d["path"], name);
}
}
Ref<Texture2D> EditorData::extension_class_get_icon(const String &p_class) const {
if (GDExtensionManager::get_singleton()->class_has_icon_path(p_class)) {
String icon_path = GDExtensionManager::get_singleton()->class_get_icon_path(p_class);
Ref<Texture2D> icon = _load_script_icon(icon_path);
if (icon.is_valid()) {
return icon;
}
}
return nullptr;
}
Ref<Texture2D> EditorData::_load_script_icon(const String &p_path) const {
if (!p_path.is_empty() && ResourceLoader::exists(p_path)) {
Ref<Texture2D> icon = ResourceLoader::load(p_path);
if (icon.is_valid()) {
return icon;
}
}
return nullptr;
}
Ref<Texture2D> EditorData::get_script_icon(const Ref<Script> &p_script) {
// Take from the local cache, if available.
if (_script_icon_cache.has(p_script)) {
// Can be an empty value if we can't resolve any icon for this script.
// An empty value is still cached to avoid unnecessary attempts at resolving it again.
return _script_icon_cache[p_script];
}
Ref<Script> base_scr = p_script;
while (base_scr.is_valid()) {
// Check for scripted classes.
String icon_path;
StringName class_name = script_class_get_name(base_scr->get_path());
if (base_scr->is_built_in() || class_name == StringName()) {
icon_path = base_scr->get_class_icon_path();
} else {
icon_path = script_class_get_icon_path(class_name);
}
Ref<Texture2D> icon = _load_script_icon(icon_path);
if (icon.is_valid()) {
_script_icon_cache[p_script] = icon;
return icon;
}
// Check for legacy custom classes defined by plugins.
// TODO: Should probably be deprecated in 4.x
const EditorData::CustomType *ctype = get_custom_type_by_path(base_scr->get_path());
if (ctype && ctype->icon.is_valid()) {
_script_icon_cache[p_script] = ctype->icon;
return ctype->icon;
}
// Move to the base class.
base_scr = base_scr->get_base_script();
}
// No custom icon was found in the inheritance chain, so check the base
// class of the script instead.
String base_type;
p_script->get_language()->get_global_class_name(p_script->get_path(), &base_type);
// Check if the base type is an extension-defined type.
Ref<Texture2D> ext_icon = extension_class_get_icon(base_type);
if (ext_icon.is_valid()) {
_script_icon_cache[p_script] = ext_icon;
return ext_icon;
}
// If no icon found, cache it as null.
_script_icon_cache[p_script] = Ref<Texture>();
return nullptr;
}
void EditorData::clear_script_icon_cache() {
_script_icon_cache.clear();
}
EditorData::EditorData() {
undo_redo_manager = memnew(EditorUndoRedoManager);
script_class_load_icon_paths();
}
EditorData::~EditorData() {
memdelete(undo_redo_manager);
}
///////////////////////////////////////////////////////////////////////////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node)) {
return;
}
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
changed = true;
node_list_changed = true;
}
void EditorSelection::add_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!p_node->is_inside_tree());
if (selection.has(p_node)) {
return;
}
changed = true;
node_list_changed = true;
Object *meta = nullptr;
for (Object *E : editor_plugins) {
meta = E->call("_get_editor_data", p_node);
if (meta) {
break;
}
}
selection[p_node] = meta;
p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
}
void EditorSelection::remove_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
if (!selection.has(p_node)) {
return;
}
changed = true;
node_list_changed = true;
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
p_node->disconnect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed));
}
bool EditorSelection::is_selected(Node *p_node) const {
return selection.has(p_node);
}
void EditorSelection::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node);
ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node);
ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::get_selected_nodes);
ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::_get_transformable_selected_nodes);
ADD_SIGNAL(MethodInfo("selection_changed"));
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_node_list() {
if (!node_list_changed) {
return;
}
selected_node_list.clear();
// If the selection does not have the parent of the selected node, then add the node to the node list.
// However, if the parent is already selected, then adding this node is redundant as
// it is included with the parent, so skip it.
for (const KeyValue<Node *, Object *> &E : selection) {
Node *parent = E.key;
parent = parent->get_parent();
bool skip = false;
while (parent) {
if (selection.has(parent)) {
skip = true;
break;
}
parent = parent->get_parent();
}
if (skip) {
continue;
}
selected_node_list.push_back(E.key);
}
node_list_changed = true;
}
void EditorSelection::update() {
_update_node_list();
if (!changed) {
return;
}
changed = false;
if (!emitted) {
emitted = true;
callable_mp(this, &EditorSelection::_emit_change).call_deferred();
}
}
void EditorSelection::_emit_change() {
emit_signal(SNAME("selection_changed"));
emitted = false;
}
TypedArray<Node> EditorSelection::_get_transformable_selected_nodes() {
TypedArray<Node> ret;
for (const Node *E : selected_node_list) {
ret.push_back(E);
}
return ret;
}
TypedArray<Node> EditorSelection::get_selected_nodes() {
TypedArray<Node> ret;
for (const KeyValue<Node *, Object *> &E : selection) {
ret.push_back(E.key);
}
return ret;
}
List<Node *> &EditorSelection::get_selected_node_list() {
if (changed) {
update();
} else {
_update_node_list();
}
return selected_node_list;
}
List<Node *> EditorSelection::get_full_selected_node_list() {
List<Node *> node_list;
for (const KeyValue<Node *, Object *> &E : selection) {
node_list.push_back(E.key);
}
return node_list;
}
void EditorSelection::clear() {
while (!selection.is_empty()) {
remove_node(selection.begin()->key);
}
changed = true;
node_list_changed = true;
}
EditorSelection::EditorSelection() {
}
EditorSelection::~EditorSelection() {
clear();
}