godot/scene
2024-04-08 14:17:08 +02:00
..
2d Merge pull request #90340 from KoBeWi/FixJoint2D 2024-04-08 11:21:54 +02:00
3d Fix deprecated=no build 2024-04-06 23:13:38 +08:00
animation Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Fix built-in FileDialog appearing instead of the native one on some cases 2024-04-06 15:45:45 -03:00
main [MP] Fix dead code doing unnecessary allocation 2024-04-06 19:48:04 +02:00
resources TileSet: don't save angular and linear physics velocities if they have their default values 2024-04-08 14:17:08 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00