mirror of
https://github.com/godotengine/godot
synced 2024-11-02 10:25:48 +00:00
38d457170a
Keep compatibility with upstream enet libraries
28 lines
691 B
Python
28 lines
691 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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# Thirdparty source files
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env_enet = env_modules.Clone()
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if (env['builtin_enet'] != 'no'):
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_sources = [
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"godot.cpp",
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"callbacks.c",
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"compress.c",
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"host.c",
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"list.c",
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"packet.c",
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"peer.c",
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"protocol.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_enet.add_source_files(env.modules_sources, thirdparty_sources)
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env_enet.Append(CPPPATH=[thirdparty_dir])
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env_enet.Append(CPPFLAGS=["-DGODOT_ENET"])
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env_enet.add_source_files(env.modules_sources, "*.cpp")
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