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mirror of https://github.com/godotengine/godot synced 2024-07-08 17:25:46 +00:00

Update ENet module to support custom ENet lib

Keep compatibility with upstream enet libraries
This commit is contained in:
Fabio Alessandrelli 2017-01-22 06:00:59 +01:00
parent 5bdbc0f762
commit 38d457170a
3 changed files with 31 additions and 9 deletions

View File

@ -10,6 +10,7 @@ env_enet = env_modules.Clone()
if (env['builtin_enet'] != 'no'):
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
"godot.cpp",
"callbacks.c",
"compress.c",
"host.c",
@ -17,12 +18,11 @@ if (env['builtin_enet'] != 'no'):
"packet.c",
"peer.c",
"protocol.c",
"unix.c",
"win32.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_enet.add_source_files(env.modules_sources, thirdparty_sources)
env_enet.Append(CPPPATH=[thirdparty_dir])
env_enet.Append(CPPFLAGS=["-DGODOT_ENET"])
env_enet.add_source_files(env.modules_sources, "*.cpp")

View File

@ -53,8 +53,21 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ENetAddress address;
address.host = bind_ip;
#ifdef GODOT_ENET
if (bind_ip.is_wildcard()) {
address.wildcard = 1;
} else {
enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
}
#else
if (bind_ip.is_wildcard()) {
address.host = 0;
} else {
ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
address.host = *(uint32_t *)bind_ip.get_ipv4();
}
#endif
address.port = p_port;
host = enet_host_create(&address /* the address to bind the server host to */,
@ -76,7 +89,6 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
host = enet_host_create(NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
@ -89,7 +101,12 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port
_setup_compressor();
ENetAddress address;
address.host = *((uint32_t *)p_ip.get_ipv4());
#ifdef GODOT_ENET
enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
#else
ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
address.host = *(uint32_t *)p_ip.get_ipv4();
#endif
address.port = p_port;
//enet_address_set_host (& address, "localhost");
@ -147,7 +164,11 @@ void NetworkedMultiplayerENet::poll() {
}
IP_Address ip;
#ifdef GODOT_ENET
ip.set_ipv6((uint8_t *)&(event.peer->address.host));
#else
ip.set_ipv4((uint8_t *)&(event.peer->address.host));
#endif
int *new_id = memnew(int);
*new_id = event.data;
@ -657,7 +678,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
enet_compressor.decompress = enet_decompress;
enet_compressor.destroy = enet_compressor_destroy;
bind_ip = ENET_HOST_ANY;
bind_ip = IP_Address("*");
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
@ -668,6 +689,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
ERR_FAIL_COND(!p_ip.is_ipv4());
bind_ip = *(uint32_t *)p_ip.get_ipv4();
ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
bind_ip = p_ip;
}

View File

@ -100,7 +100,7 @@ private:
static void enet_compressor_destroy(void *context);
void _setup_compressor();
enet_uint32 bind_ip;
IP_Address bind_ip;
protected:
static void _bind_methods();