mirror of
https://github.com/godotengine/godot
synced 2024-09-05 07:58:39 +00:00
![]() 16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time. |
||
---|---|---|
.. | ||
shaders | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
rasterizer_storage_gles3.cpp | ||
rasterizer_storage_gles3.h | ||
SCsub | ||
shader_gles3.cpp | ||
shader_gles3.h | ||
texture_loader_gles3.cpp | ||
texture_loader_gles3.h |