.. |
default_controller_mappings.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
gamecontrollerdb.txt
|
Sync controller mappings DB with SDL 2 community repo
|
2024-04-08 22:22:30 +02:00 |
godotcontrollerdb.txt
|
UWP: Remove platform port, needs to be redone from scratch for 4.x
|
2023-09-07 15:01:59 +02:00 |
input.cpp
|
Fix action_press() by clamping strength to 0, 1
|
2024-03-27 11:17:40 -04:00 |
input.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
input_builders.py
|
[Buildsystem] Fix encoding when reading files
|
2024-03-24 18:02:56 +01:00 |
input_enums.h
|
Fix mouse-button-mask on button release in unit test
|
2023-02-08 01:17:40 +01:00 |
input_event.cpp
|
Expose DEVICE_ID_EMULATION constant in InputEvent
|
2024-03-16 19:16:40 +01:00 |
input_event.h
|
Add screen-related attributes to mouse input events
|
2024-02-05 23:30:15 +01:00 |
input_map.cpp
|
Add 'Skip to next (text) occurrence' feature to text editor
|
2024-03-25 11:12:28 +01:00 |
input_map.h
|
Add autocompletion for InputMap's methods
|
2024-03-01 16:44:26 +01:00 |
SCsub
|
Add two new COMSTR environment variables
|
2024-03-01 12:44:03 -06:00 |
shortcut.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shortcut.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |