mirror of
https://github.com/godotengine/godot
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101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/*************************************************/
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/* register_script_types.cpp */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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#include "register_types.h"
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#include "gd_script.h"
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#include "io/resource_loader.h"
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#include "os/file_access.h"
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GDScriptLanguage *script_language_gd=NULL;
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ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
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ResourceFormatSaverGDScript *resource_saver_gd=NULL;
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#ifdef TOOLS_ENABLED
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#include "tools/editor/editor_import_export.h"
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#include "gd_tokenizer.h"
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#include "tools/editor/editor_node.h"
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class EditorExportGDScript : public EditorExportPlugin {
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OBJ_TYPE(EditorExportGDScript,EditorExportPlugin);
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public:
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virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
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//compile gdscript to bytecode
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if (p_path.ends_with(".gd")) {
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Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
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if (file.empty())
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return file;
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String txt;
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txt.parse_utf8((const char*)file.ptr(),file.size());
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file = GDTokenizerBuffer::parse_code_string(txt);
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if (!file.empty()) {
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print_line("PREV: "+p_path);
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p_path=p_path.basename()+".gdc";
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print_line("NOW: "+p_path);
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return file;
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}
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}
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return Vector<uint8_t>();
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}
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EditorExportGDScript(){}
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};
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static void register_editor_plugin() {
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Ref<EditorExportGDScript> egd = memnew( EditorExportGDScript );
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EditorImportExport::get_singleton()->add_export_plugin(egd);
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}
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#endif
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void register_gdscript_types() {
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script_language_gd=memnew( GDScriptLanguage );
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script_language_gd->init();
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ScriptServer::register_language(script_language_gd);
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ObjectTypeDB::register_type<GDScript>();
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resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
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ResourceLoader::add_resource_format_loader(resource_loader_gd);
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resource_saver_gd=memnew( ResourceFormatSaverGDScript );
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ResourceSaver::add_resource_format_saver(resource_saver_gd);
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(register_editor_plugin);
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#endif
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}
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void unregister_gdscript_types() {
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if (script_language_gd)
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memdelete( script_language_gd );
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if (resource_loader_gd)
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memdelete( resource_loader_gd );
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if (resource_saver_gd)
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memdelete( resource_saver_gd );
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}
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