godot/modules/gdscript/register_types.cpp

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/*************************************************/
/* register_script_types.cpp */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
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#include "register_types.h"
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#include "gd_script.h"
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#include "io/resource_loader.h"
#include "os/file_access.h"
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GDScriptLanguage *script_language_gd=NULL;
ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
ResourceFormatSaverGDScript *resource_saver_gd=NULL;
#ifdef TOOLS_ENABLED
#include "tools/editor/editor_import_export.h"
#include "gd_tokenizer.h"
#include "tools/editor/editor_node.h"
class EditorExportGDScript : public EditorExportPlugin {
OBJ_TYPE(EditorExportGDScript,EditorExportPlugin);
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
//compile gdscript to bytecode
if (p_path.ends_with(".gd")) {
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty())
return file;
String txt;
txt.parse_utf8((const char*)file.ptr(),file.size());
file = GDTokenizerBuffer::parse_code_string(txt);
if (!file.empty()) {
print_line("PREV: "+p_path);
p_path=p_path.basename()+".gdc";
print_line("NOW: "+p_path);
return file;
}
}
return Vector<uint8_t>();
}
EditorExportGDScript(){}
};
static void register_editor_plugin() {
Ref<EditorExportGDScript> egd = memnew( EditorExportGDScript );
EditorImportExport::get_singleton()->add_export_plugin(egd);
}
#endif
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void register_gdscript_types() {
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script_language_gd=memnew( GDScriptLanguage );
script_language_gd->init();
ScriptServer::register_language(script_language_gd);
ObjectTypeDB::register_type<GDScript>();
resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd=memnew( ResourceFormatSaverGDScript );
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(register_editor_plugin);
#endif
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}
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void unregister_gdscript_types() {
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if (script_language_gd)
memdelete( script_language_gd );
if (resource_loader_gd)
memdelete( resource_loader_gd );
if (resource_saver_gd)
memdelete( resource_saver_gd );
}