godot/scene
2022-09-19 16:43:15 +01:00
..
2d Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
3d Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
animation Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
main Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
resources Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00