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![]() Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. |
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.. | ||
doc_classes | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
video_stream_theora.cpp | ||
video_stream_theora.h |