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Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
.github
core Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
doc Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
drivers Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
editor Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
main DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
misc
modules Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
platform
scene Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
servers Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
thirdparty
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
CHANGELOG.md
CODE_OF_CONDUCT.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
gles_builders.py
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
platform_methods.py
README.md
SConstruct SCons: Disable -Werror on 'stable' releases 2020-04-17 15:31:51 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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