godot/platform
Rémi Verschelde ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
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android Request Android record permission when needed 2019-03-08 12:38:36 -03:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
javascript HTML5: Fix ETC export for GLES2 fallback on mobile 2019-03-11 16:49:33 +01:00
osx [macOS] Fix hiDPI scaling support in OS.get_real_window_size and OS.set_window.size functions. 2019-03-12 11:41:41 +02:00
server Update the server platform's detect.py to match x11's 2019-03-05 22:22:10 +01:00
uwp Fix directory check when exporting project 2019-03-06 21:20:18 +09:00
windows Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
x11 Revert accidental commits 2019-03-20 21:43:55 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
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