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https://github.com/godotengine/godot
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Fixed & improved Visual Studio custom debugger visualization
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parent
86d6a72c97
commit
fac0f76b7a
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@ -2,92 +2,109 @@
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Vector<*>">
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<Expand>
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<Item Name="size">(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Item>
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<Item Name="[size]">_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Item>
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<ArrayItems>
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<Size>(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Size>
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<ValuePointer>(_cowdata) ? (_cowdata->_ptr) : 0</ValuePointer>
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<Size>_cowdata._ptr ? (((const unsigned int *)(_cowdata._ptr))[-1]) : 0</Size>
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<ValuePointer>_cowdata._ptr</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="PoolVector<*>">
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<Expand>
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<Item Name="size">alloc ? (alloc->size / sizeof($T1)) : 0</Item>
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<Item Name="[size]">alloc ? (alloc->size / sizeof($T1)) : 0</Item>
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<ArrayItems>
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<Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size>
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<ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="List<*>">
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<Expand>
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<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
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<LinkedListItems>
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<Size>_data ? (_data->size_cache) : 0</Size>
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<HeadPointer>_data->first</HeadPointer>
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<NextPointer>next_ptr</NextPointer>
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<ValueNode>value</ValueNode>
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</LinkedListItems>
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</Expand>
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</Type>
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<Type Name="Variant">
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<DisplayString Condition="this->type == Variant::NIL">nil</DisplayString>
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<DisplayString Condition="this->type == Variant::BOOL">{_data._bool}</DisplayString>
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<DisplayString Condition="this->type == Variant::INT">{_data._int}</DisplayString>
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<DisplayString Condition="this->type == Variant::REAL">{_data._real}</DisplayString>
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<DisplayString Condition="this->type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
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<DisplayString Condition="this->type == Variant::AABB">{_data._aabb}</DisplayString>
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<DisplayString Condition="this->type == Variant::BASIS">{_data._basis}</DisplayString>
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<DisplayString Condition="this->type == Variant::TRANSFORM">{_data._transform}</DisplayString>
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<DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr == 0">""</DisplayString>
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<DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">{((String *)(&_data._mem[0]))->_cowdata._ptr,su}</DisplayString>
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<DisplayString Condition="this->type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
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<StringView Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">((String *)(&_data._mem[0]))->_cowdata._ptr,su</StringView>
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<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
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<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
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<DisplayString Condition="type == Variant::INT">{_data._int}</DisplayString>
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<DisplayString Condition="type == Variant::REAL">{_data._real}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
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<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
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<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
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<DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString>
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<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
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<DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
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<StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView>
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<Expand>
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<Item Name="value" Condition="this->type == Variant::BOOL">_data._bool</Item>
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<Item Name="value" Condition="this->type == Variant::INT">_data._int</Item>
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<Item Name="value" Condition="this->type == Variant::REAL">_data._real</Item>
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<Item Name="value" Condition="this->type == Variant::TRANSFORM2D">_data._transform2d</Item>
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<Item Name="value" Condition="this->type == Variant::AABB">_data._aabb</Item>
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<Item Name="value" Condition="this->type == Variant::BASIS">_data._basis</Item>
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<Item Name="value" Condition="this->type == Variant::TRANSFORM">_data._transform</Item>
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<Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::STRING">*(String *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::PLANE">*(Plane *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::QUAT">*(Quat *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::_RID">*(RID *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::OBJECT">*(Object *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
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<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
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<Item Name="[value]" Condition="type == Variant::REAL">_data._real</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
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<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
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<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
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<Item Name="[value]" Condition="type == Variant::TRANSFORM">_data._transform</Item>
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<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::_RID">*(RID *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
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<Item Name="[value]" Condition="type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
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</Expand>
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</Type>
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<Type Name="String">
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<DisplayString Condition="this->_cowdata._ptr == 0">empty</DisplayString>
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<DisplayString Condition="this->_cowdata._ptr != 0">{this->_cowdata._ptr,su}</DisplayString>
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<StringView Condition="this->_cowdata._ptr != 0">this->_cowdata._ptr,su</StringView>
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<DisplayString Condition="_cowdata._ptr == 0">[empty]</DisplayString>
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<DisplayString Condition="_cowdata._ptr != 0">{_cowdata._ptr,su}</DisplayString>
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<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,su</StringView>
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</Type>
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<Type Name="StringName">
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<DisplayString Condition="_data && _data->cname">{_data->cname}</DisplayString>
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<DisplayString Condition="_data && !_data->cname">{_data->name,su}</DisplayString>
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<DisplayString Condition="!_data">[empty]</DisplayString>
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<StringView Condition="_data && _data->cname">_data->cname</StringView>
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<StringView Condition="_data && !_data->cname">_data->name,su</StringView>
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</Type>
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<Type Name="Vector2">
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