godot/modules/multiplayer
Fabio Alessandrelli 853df2895a [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
..
doc_classes
editor Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
config.py
multiplayer_debugger.cpp [MP] Optimize internal SceneReplicationConfig access 2023-10-10 14:42:54 +02:00
multiplayer_debugger.h
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp Merge pull request #83279 from Faless/mp/fix_delta_indexed 2023-10-13 22:20:21 +02:00
multiplayer_synchronizer.h [MP] Fix synchronizer init and reset 2023-10-13 14:03:40 +02:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_cache_interface.h [MP] Handle cleanup of "scene cache" nodes 2024-01-18 21:18:54 +01:00
scene_multiplayer.cpp [MP] Fix complete_auth notifying the wrong peer 2023-12-17 12:27:24 +01:00
scene_multiplayer.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
scene_replication_interface.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
scene_rpc_interface.cpp [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_rpc_interface.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
SCsub